-= What about a new mapping contest? =-
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- Godlike
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Re: -= What about a new mapping contest? =-
Yes, post some more ideas, I'll make a poll this friday or saturday.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: -= What about a new mapping contest? =-
I could use some work on making a space/void map, so my vote is on space/void map!
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Re: -= What about a new mapping contest? =-
I like this one. Something in a crypt or an asylum w/ lightning would be neat for halloween.papercoffee wrote: something spooky?
Also dig this: A spaceship map w/ indoor and outdoor bits like dm-hyperblast.LannFyre wrote:I could use some work on making a space/void map, so my vote is on space/void map!
The Jedi Knight II textures are available, and I've only seen two or three maps that make use of them.
I also posted the Nerf Arena Blast textures here awhile back. Something in a brightly colored arena (using strong primary colors) would be cool too.
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- Masterful
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Re: -= What about a new mapping contest? =-
I would love to join. Except my map will be all cubes and basic shapes joined together.
I haven't progressed to making proper maps yet
I haven't progressed to making proper maps yet
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- Godlike
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Re: -= What about a new mapping contest? =-
If you have a good idea and know where what texture should go, sometimes basic shapes are enough to make a good mapPileyrei wrote:I would love to join. Except my map will be all cubes and basic shapes joined together.
I haven't progressed to making proper maps yet
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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- Masterful
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Re: -= What about a new mapping contest? =-
Very true. Although I really need to learn more advanced techniques and how to make more pretty mapsUnrealGecko wrote:If you have a good idea and know where what texture should go, sometimes basic shapes are enough to make a good mapPileyrei wrote:I would love to join. Except my map will be all cubes and basic shapes joined together.
I haven't progressed to making proper maps yet
Thanks for the kind words
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- Godlike
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Re: -= What about a new mapping contest? =-
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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- Godlike
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Re: -= What about a new mapping contest? =-
bumped this topic to test the bump button.
WTF? I have never seen/used this.
But the question could be very relevant?
It's already end of August ... do you want one? And if you want, do you have ideas how we can avoid the clunkiness of the two last ones.
I say no packages restriction.
But we should maybe take a game-type restriction.
WTF? I have never seen/used this.
But the question could be very relevant?
It's already end of August ... do you want one? And if you want, do you have ideas how we can avoid the clunkiness of the two last ones.
I say no packages restriction.
But we should maybe take a game-type restriction.
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- Godlike
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Re: -= What about a new mapping contest? =-
Seeing that poll again, 2nd place was wacky theme, thoughts on that?
Personally I'm ok with anything.
Personally I'm ok with anything.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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- Godlike
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Re: -= What about a new mapping contest? =-
I don't like the theme idea, it would be best to just make a map pack with a byte limit of 10 meg, maybe 15 meg max for all files per map.
And it can be an old map that you didn't release or still want to finish. Ya gotta remember there is a reason you didn't want to finish it so it's still a lot of work.
And it can be an old map that you didn't release or still want to finish. Ya gotta remember there is a reason you didn't want to finish it so it's still a lot of work.
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- Godlike
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Re: -= What about a new mapping contest? =-
So no contest but a map-pack?Red_Fist wrote:I don't like the theme idea, it would be best to just make a map pack with a byte limit of 10 meg, maybe 15 meg max for all files per map.
And it can be an old map that you didn't release or still want to finish. Ya gotta remember there is a reason you didn't want to finish it so it's still a lot of work.
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Re: -= What about a new mapping contest? =-
With the 20th anniversary coming up, it seems you guys have inspiration enough right!
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Re: -= What about a new mapping contest? =-
I have an idea for a mapping contest theme.
What's about when all mappers are only allowed to use some pre selected textures to create their maps.
This will generate a map pack which uses exactly the same texture theme but the outcome can be very very different depending on how the mappers use the textures.
What's about when all mappers are only allowed to use some pre selected textures to create their maps.
This will generate a map pack which uses exactly the same texture theme but the outcome can be very very different depending on how the mappers use the textures.
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- Godlike
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Re: -= What about a new mapping contest? =-
Texture must be default ones ...or else we have a similar situation when we had the Chaos decos.
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- Godlike
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Re: -= What about a new mapping contest? =-
Well we can still vote.papercoffee wrote:So no contest but a map-pack?Red_Fist wrote:I don't like the theme idea, it would be best to just make a map pack with a byte limit of 10 meg, maybe 15 meg max for all files per map.
And it can be an old map that you didn't release or still want to finish. Ya gotta remember there is a reason you didn't want to finish it so it's still a lot of work.
And stock textures isn't a good idea , if the map don't work, tough luck, disqualified.
Even though I had the same problem with my maze map
But whom ever makes the pack should be the tester using a stock install.
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