Map Edit for anybody
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Re: Map Edit for anybody
I'm curious how do works pathing on a surface which doesn't exist - because this is what I was finding and then I quit blabbering there.
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Re: Map Edit for anybody
huh guys, im quite impressed someone is interested in using Lineage 2 maps, but did you made it up from zero(with umodel) ? Or you extraced t3d from maps ?
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Re: Map Edit for anybody
I think you misunderstood ... EvilGrins didn't made this map THUNDERBOLT did but he isn't active at our forum.bolvai wrote:huh guys, im quite impressed someone is interested in using Lineage 2 maps, but did you made it up from zero(with umodel) ? Or you extraced t3d from maps ?
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Re: Map Edit for anybody
Xm but what about LevelDesigners that can work with UnrealEd 3.0, and are able to redisgn maps like Lineage2, if i need a guy like that with payble request, who i can ask here ?papercoffee wrote:I think you misunderstood ... EvilGrins didn't made this map THUNDERBOLT did but he isn't active at our forum.bolvai wrote:huh guys, im quite impressed someone is interested in using Lineage 2 maps, but did you made it up from zero(with umodel) ? Or you extraced t3d from maps ?
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Re: Map Edit for anybody
I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: Map Edit for anybody
Did you make it from zero or just exported t3d ?Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
And where can i find a guy who can work with editing Lineage2 Maps, for UnrealEd3.0
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Re: Map Edit for anybody
I can do the monster setup, when I finish my current project(s), if there is another participant needed. Go on.
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Re: Map Edit for anybody
THUNDERBOLT made it from zero, exporting a few T3Ds. I have a Blender to T3D exporter though.bolvai wrote:Did you make it from zero or just exported t3d ?Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
And where can i find a guy who can work with editing Lineage2 Maps, for UnrealEd3.0
I am editing his map from zero though.
> I think that guy could be me, I learnt to do nice structures with the Cube Builder. Now I need to learn on detail design. Anyone?
If only I had UnrealEd 3.0... >.<
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: Map Edit for anybody
And I'm in charge to tell you that you not in charge for anything.Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
You are just one guy who tries to path an unfinished map.
Buy UT3 ...then you have it.Gustavo6046 wrote:If only I had UnrealEd 3.0... >.<
Stop confusing people!!
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Re: Map Edit for anybody
UnrealEd 3.0 is UT2004.papercoffee wrote:Buy UT3 ...then you have it.Gustavo6046 wrote:If only I had UnrealEd 3.0... >.<
You must construct additional pylons.
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Re: Map Edit for anybody
Even better!Hellkeeper wrote:UnrealEd 3.0 is UT2004.papercoffee wrote:Buy UT3 ...then you have it.Gustavo6046 wrote:If only I had UnrealEd 3.0... >.<
Yeah, of course is it for ut2k4...Silly me... I'm tiered and moody. Sorry for that.
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Re: Map Edit for anybody
Ok, maybe I'm not in charge, but once I finish both maps you will notice them!
I know you don't wanna hug... but, don't feel sorry. I am more annoying, I think ^_^papercoffee wrote: Yeah, of course is it for ut2k4...Silly me... I'm tiered and moody. Sorry for that.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: Map Edit for anybody
I gotta admit is needed some Editor 5.0 for making movers and things to switch states and materials which doesn't exist in UT and for more bugs as possible and crashes at server and/or player...Gustavo6046 wrote:Ok, maybe I'm not in charge, but once I finish both maps you will notice them!
Did you find that surface with BSP problems ? I'm interested why was bugged - explanations around a mapping bad move. Nope ? Good luck with "charge" pathing and the rest on a geometry messed up.
Let me tell you a secret, sshhhht, keep it hidden, some people did good 300K/512K contest maps with no blender and useless buggers - see there How To use Editor, the rest is mooing only.
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Re: Map Edit for anybody
Well i need someone who allready worked with unrealEd 3.0 .Gustavo6046 wrote:THUNDERBOLT made it from zero, exporting a few T3Ds. I have a Blender to T3D exporter though.bolvai wrote:Did you make it from zero or just exported t3d ?Gustavo6046 wrote:I am the one currently in charge of editing/pathing and MH-converting that map and Enslaved. ^_^
And where can i find a guy who can work with editing Lineage2 Maps, for UnrealEd3.0
I am editing his map from zero though.
> I think that guy could be me, I learnt to do nice structures with the Cube Builder. Now I need to learn on detail design. Anyone?
If only I had UnrealEd 3.0... >.<