AdvancedMutator v2r1 <Mainly for developers>
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Re: AdvancedMutator v5b + Examples [+ POLL]
A taste of the sixth version capabilities (using FunStuff v3) :3
G-hs23Wfrfo
There are rly too many new functions and stuff. I rly hope I'll be able to do a synthesis when I'll release it.
One of the main things it can now do, is to let all the actors call the mutator callbacks, it's not limited to players and their weapons anymore.
EDIT: Maybe I should have post this on General Discussions :/
G-hs23Wfrfo
There are rly too many new functions and stuff. I rly hope I'll be able to do a synthesis when I'll release it.
One of the main things it can now do, is to let all the actors call the mutator callbacks, it's not limited to players and their weapons anymore.
EDIT: Maybe I should have post this on General Discussions :/
"Your stuff is known to be buggy and unfinished/not properly tested"
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- Godlike
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Re: AdvancedMutator v6b <Mainly for developers>
* UPDATED TO VERSION 6 BETA *
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: AdvancedMutator v1 <Mainly for developers>
* VERSION 1 RELEASED *
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: AdvancedMutator v1 <Mainly for developers>
I have a name for you...
AdvancedMutator v1 <Mainly for developers> = AMMFD V1
AdvancedMutator v1 <Mainly for developers> = AMMFD V1
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- Godlike
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Re: AdvancedMutator v1 <Mainly for developers>
I don't think I can still modify it since it's not a beta anymore, I wish I could change ValueRegister with MetaData, since I'm programming on Spigot/Bukkit for Minecraft and I'm finding out it's basically the same concept of what I've done with this mutator.papercoffee wrote:I have a name for you...
AdvancedMutator v1 <Mainly for developers> = AMMFD V1
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: AdvancedMutator v1 <Mainly for developers>
I started developing the second version 
that's a taste of it:
f2VYgBNjdPw
It will handle Objects other than Actors.
In the above example the Object "Console" is being used,since I guess anti-cheats may think your mutator is trying to steal passwords or whatever, I will force mutators to register before to be able to touch Objects.

that's a taste of it:
f2VYgBNjdPw
It will handle Objects other than Actors.
In the above example the Object "Console" is being used,since I guess anti-cheats may think your mutator is trying to steal passwords or whatever, I will force mutators to register before to be able to touch Objects.
"Your stuff is known to be buggy and unfinished/not properly tested"
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- Godlike
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- Joined: Mon Aug 31, 2015 10:31 pm
Re: AdvancedMutator v1 <Mainly for developers>
Another update for AdvMut2, KEY EVENTS (it doesn't exploit the classes HUD and Console):
UF_0FGZ7bfU
It should be used for non-important things since it's unreliable, the key event function is called(indirectly) by the client so the function may be called multiple times at once or the key may not be the one given as parameter.
Now I can finally build an elevator with a working dialpad, but I probably won't
.
UF_0FGZ7bfU
It should be used for non-important things since it's unreliable, the key event function is called(indirectly) by the client so the function may be called multiple times at once or the key may not be the one given as parameter.
Now I can finally build an elevator with a working dialpad, but I probably won't

"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: AdvancedMutator v2 <Mainly for developers>
UPDATED TO VERSION 2.0 .
"Your stuff is known to be buggy and unfinished/not properly tested"
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Re: AdvancedMutator v2r1 <Mainly for developers>
UPDATED TO VERSION 2r1.
Changelogs:
- Replication fixed for CanvasSensor;
- Keybindings and CanvasSensors can now work when spectating;
- PostRender() callback has been removed;
Changelogs:
- Replication fixed for CanvasSensor;
- Keybindings and CanvasSensors can now work when spectating;
- PostRender() callback has been removed;
"Your stuff is known to be buggy and unfinished/not properly tested"