UnrealI Cannon - UCannon
Posted: Thu Oct 06, 2016 10:19 pm
Well hello there. Ever wanted to see that old deco Cannon and HUGE cannon actually work? Well now you can!
Introducing the UCannon and its big ass brother HUGE cannon!
They work a lot like TeamCannons. Set the team, place them in editor.
Some things to note.
It's hit box is wonky and needs to be adjusted. I'll do some more things to this as time goes on! First things first...I have a hurricane to live through! woo
EDIT: OK I'm alive. Found out some really big issues with this that I didn't see before. I think it's animation related. The place from where the Cannon actually can see things is high up on the cannon.....this causes issues.
Reasons why: The animation to activate drops the turret down a lot. To compensate you would just put the cannon higher up in the ceiling. But then it won't be able to see the enemy. So it will never activate.
Also the big cannon has some REALLY weird tracking issues. It will look at one target but be shooting at another. I have no clue why that happens. I don't think the little turret does that. Might be related to tracking rate.
Introducing the UCannon and its big ass brother HUGE cannon!
They work a lot like TeamCannons. Set the team, place them in editor.
Some things to note.
- The UCannon shoots faster and has a projectile with a bigger explosion radius. Does not lead.
The HUGE cannon Is stupidly accurate. It WILL hit you from a long distance. It leads!
Sight radius is high so they will see you
It's hit box is wonky and needs to be adjusted. I'll do some more things to this as time goes on! First things first...I have a hurricane to live through! woo
EDIT: OK I'm alive. Found out some really big issues with this that I didn't see before. I think it's animation related. The place from where the Cannon actually can see things is high up on the cannon.....this causes issues.
Reasons why: The animation to activate drops the turret down a lot. To compensate you would just put the cannon higher up in the ceiling. But then it won't be able to see the enemy. So it will never activate.
Also the big cannon has some REALLY weird tracking issues. It will look at one target but be shooting at another. I have no clue why that happens. I don't think the little turret does that. Might be related to tracking rate.