Heh, I was almost to quit doing any map. Everything was fine until level 5-6 (of 10), simply perfect build with a lot of semisolids, perfect logs until suddenly Editor started crap against me, then... I gave it reasons for mooing if being nice was nasty... I gotta admit learning such stuff seems interesting, I used a few free angles result of intersecting a copy-brush without to have a rotation but... everything which is not at least 45 degrees and having a little too many polys drives to trash (and I had angles...) sooner or later. Then I completed solid boxes not because of design, but I put them through bsp cuts where walls were flickering. Editor did not dared to cut tiny solids deviating build errors (or stopping them). I preserved last Level/Floor (yes, I quit it) for buggers - isolated. I have purposedly created craps there (Latest brushes ones) in order to have troubles outside of normal Level for game-play. First floors were perfect even after some nasty problems occurred later.papercoffee wrote: The stairs are replaced with simpler fake-stairs ...I noticed some huge nodes warnings after I got half of the first Tower segment. No I'm final with the second segment and still no errors and warnings. I hope the UEd Goblin keeps away from this one.
I believe that 3072 UU cube with more stuff might drive in troubles if Level starts to be too complex...