Recommended MonsterHunt server version?
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- Godlike
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Re: Recommended MonsterHunt server version?
iCTF ? After a search it was showing some UT4 cup (OFF topic) and a few mapvote things and the rest of gaming no that much, yes, I think MH must be everywhere like I said it's not a game-type, a development with still 40+ servers and game number 4, it's a... nvm, I can see entire forums based on MH and here doesn't even have a section, so maybe I won't dedicate a separate time for working at it since it's not that important, I'll suggest iCTF instead if this is a method to deny MH
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Re: Recommended MonsterHunt server version?
I could agree about XC_Engine having it's own section. There could be many things for it because it support many different area of the game. This is like a wish list lol.papercoffee wrote:Fan count is irrelevant. Or else we have to consider iCTF as well.
But...Good point. I would subscribe this.sektor2111 wrote: XC_Engine [...] deserve a Section [...] like SDK [...] XC_Engine used normally (not as I do with it) does improve a normal server, that stuff deserve an entire section, many of those old troubles were vanished by Higor.
I made a joke about it, but you are right.
@Shade
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Re: Recommended MonsterHunt server version?
I'm currently running MH503 with UTJMH29 and NW3.
The server needs some serious work so was just wondering what version of MH you went for?
Thanks
Piley
The server needs some serious work so was just wondering what version of MH you went for?
Thanks
Piley
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Re: Recommended MonsterHunt server version?
Not sure what the guy who asked me has decided for, but I think it is "MonsterHunt2Gold" what he is running now.Pileyrei wrote:what version of MH you went for?
"If Origin not in center it be not in center." --Buggie
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Re: Recommended MonsterHunt server version?
MH2-Gold has an awesome score board...Barbie wrote:Not sure what the guy who asked me has decided for, but I think it is "MonsterHunt2Gold" what he is running now.Pileyrei wrote:what version of MH you went for?
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Re: Recommended MonsterHunt server version?
If Scoreboard is more important than how game do runs, this is the answer, else get a nice scoreboard and import it into some MH2 with tunes and have a joy.
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Re: Recommended MonsterHunt server version?
Bump here because I was getting a bit of light around this problem.
By conforming a good MH compilation and good files, your MH will get improved 300% if some of those "fixed" Levels are going to be removed. Logic is simple, if a Map has Fix2 FixX this means it was a bad one, any of those trying to fix it did not fixed all problems, so map keeps being bad even after 10 revisions. Get rid of such Levels, recompile MH, conform the rest of needs properly and... you can play MH 1 week with no break if you can stay awake. This is my 2017 year conclusion.
To quote some useless things happening in default engine:
- we get a pickup - other pawn might get a pickup as well - All OF These collectors are getting "ClientMessage" calls - A.I. doesn't even need any crap like that, "headshot" included and the rest of blabbering which only Player is using;
- some cheating ConsoleCommands aka "IAmTheOne" are good to be eradicated because are pointless ON-LINE and others as well, they should trigger an automated kick for sender which doesn't have rights to use these as admin tester;
- we don't need a few PlayerCanSeeMe checks (fragment class as sample) a "lifespan" might be less expensive for CPU than computing view angles and more suitable.
By getting rid of such similar engine useless processes you are in charge for a smoother action - to not forget mentioning that ScriptedPawn improvements/fixes are doable with less CPU used for tweaking, by simply executing the right code by default without any "Push-Fix" code. Other game-types might go improved this way as well...
I would like to know these years ago...
By conforming a good MH compilation and good files, your MH will get improved 300% if some of those "fixed" Levels are going to be removed. Logic is simple, if a Map has Fix2 FixX this means it was a bad one, any of those trying to fix it did not fixed all problems, so map keeps being bad even after 10 revisions. Get rid of such Levels, recompile MH, conform the rest of needs properly and... you can play MH 1 week with no break if you can stay awake. This is my 2017 year conclusion.
To quote some useless things happening in default engine:
- we get a pickup - other pawn might get a pickup as well - All OF These collectors are getting "ClientMessage" calls - A.I. doesn't even need any crap like that, "headshot" included and the rest of blabbering which only Player is using;
- some cheating ConsoleCommands aka "IAmTheOne" are good to be eradicated because are pointless ON-LINE and others as well, they should trigger an automated kick for sender which doesn't have rights to use these as admin tester;
- we don't need a few PlayerCanSeeMe checks (fragment class as sample) a "lifespan" might be less expensive for CPU than computing view angles and more suitable.
By getting rid of such similar engine useless processes you are in charge for a smoother action - to not forget mentioning that ScriptedPawn improvements/fixes are doable with less CPU used for tweaking, by simply executing the right code by default without any "Push-Fix" code. Other game-types might go improved this way as well...
I would like to know these years ago...
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Re: Recommended MonsterHunt server version?
That's your point of view, but in general a fix is done to solve problems ("never run a program with a 0 minor version...") So I always prefer software ("maps") with a higher patch level.sektor2111 wrote:Logic is simple, if a Map has Fix2 FixX this means it was a bad one, any of those trying to fix it did not fixed all problems, so map keeps being bad even after 10 revisions.
To turn your logic into opposite: if a software ("map") never has been fixed all errors remains in there.
"If Origin not in center it be not in center." --Buggie