In the latest download I still dont see teh FacepalT texture file?
Cant start the map, missing the file.
Could someone add it here please?
MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
umm... okay - i assumed people would all have the facepalm map (at this stage of ut99 life).Pileyrei wrote:In the latest download I still dont see teh FacepalT texture file?
Cant start the map, missing the file.
Could someone add it here please?
Some of the the textures (meshes etc iirc) are part of that texture pack - it is a rather HUGE file, so i did not include it in the beta download.
I could look at using something else if this proves to be an issue for folks......
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Simple solution.
Anyone that does not have CTF-FacePalm installed will be banned and shamed in a special UT sinners website.
You have 10 minutes......
http://www.mapraider.com/maps/unreal-to ... -Face-Palm
Anyone that does not have CTF-FacePalm installed will be banned and shamed in a special UT sinners website.
You have 10 minutes......
http://www.mapraider.com/maps/unreal-to ... -Face-Palm
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
HA!! ...you can't force me to download anything!Dr.Flay wrote:Simple solution.
Anyone that does not have CTF-FacePalm installed will be banned and shamed in a special UT sinners website.
You have 10 minutes......
http://www.mapraider.com/maps/unreal-to ... -Face-Palm
Spoiler
...Because I have it already.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Don't facepalm me,
Not sure if I have it or not, probably in cache though.
But was waiting for a more done level before I play this.
And I still have the contest maps on my desktop that I AM going to check out, grrrrrrr
Not sure if I have it or not, probably in cache though.
But was waiting for a more done level before I play this.
And I still have the contest maps on my desktop that I AM going to check out, grrrrrrr
Binary Space Partitioning
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
I played the map CTF-Metropolis][ that has a very good made warpzone in. This one works without issues in v4.51 client.Aldebaran wrote:So at this time it looks like a v4.51 client can't handle these warpzones in the right way...
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Horizontal or vertical?Aldebaran wrote:I played the map CTF-Metropolis][ that has a very good made warpzone in. This one works without issues in v4.51 client.Aldebaran wrote:So at this time it looks like a v4.51 client can't handle these warpzones in the right way...
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
I think horizontal when I understand you right.
It looks like a mirror but you can see another place in there.
The map is worth a look.
Download:
http://ut-files.com/index.php?dir=Maps/ ... %5D%5B.zip
EDIT:
Found another map with working warpzones under v4.51: CTF-CarnageArena][
Download:
http://ut-files.com/index.php?dir=Maps/ ... %5D%5B.zip
It looks like a mirror but you can see another place in there.
The map is worth a look.
Download:
http://ut-files.com/index.php?dir=Maps/ ... %5D%5B.zip
EDIT:
Found another map with working warpzones under v4.51: CTF-CarnageArena][
Download:
http://ut-files.com/index.php?dir=Maps/ ... %5D%5B.zip
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
I am little bit confused now with the thing with the warpzones and looking into wrong direction after entering it.
I had noticed that I have this problem with UT 4.51 but not with UT 4.36.
Today I noticed that I have had installed the OpenGL driver 3.4 instead 3.7 (I was sure that I updated that already ).
After using OpenGL v3.7 now with UT 4.51 the warpzones work well.
So it could be the OpenGL driver too and not the UT version.
But I still wonder because it works now with the Direct3D9 driver too but I had the same issue with it.
Perhaps I have changed something on server but I can't remember what.
Sorry for any inconveniences. Probably I will not figure out what it's all about.
I had noticed that I have this problem with UT 4.51 but not with UT 4.36.
Today I noticed that I have had installed the OpenGL driver 3.4 instead 3.7 (I was sure that I updated that already ).
After using OpenGL v3.7 now with UT 4.51 the warpzones work well.
So it could be the OpenGL driver too and not the UT version.
But I still wonder because it works now with the Direct3D9 driver too but I had the same issue with it.
Perhaps I have changed something on server but I can't remember what.
Sorry for any inconveniences. Probably I will not figure out what it's all about.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
I all so tested the map, I think it look very good, lightning,build and texture and all, the only thing i did not like was all the sounds/music in it, and it was a tiny bit confusing how to play it, but overall it worked fine so if no more editing is planned i like to put it up on my server.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
Feedback on the map Part 2.
The first. It looks like there is a debugging on the card, because if you get stuck on the ledges at the start, you can activate the access to relics, and also disable the protective field.
The latter will lead to the emergence of dragons and warlords. If you kill them, the map will open the completion.
Probably it is so conceived.
Bugs.
1. If you did not reach the control center and were killed, the respawn will no longer be in the control center, but in the tower.
After that we go to the sword and shield, activate them. But in the control center the panels are not open.
If you later open it, then there will be neither a sword nor a helmet on them.
2. Put the sword. We kill all groups of monsters. A portal to the control room opens.
We go for the helmet. We put the helmet. But we do not kill monsters. We go into the portal from the sword.
Everything. There are no teleports in the control room. Dead end. The only solution is to die (suicide). Then respawn in the tower and you can go kill the monsters again.
The first. It looks like there is a debugging on the card, because if you get stuck on the ledges at the start, you can activate the access to relics, and also disable the protective field.
The latter will lead to the emergence of dragons and warlords. If you kill them, the map will open the completion.
Probably it is so conceived.
Bugs.
1. If you did not reach the control center and were killed, the respawn will no longer be in the control center, but in the tower.
After that we go to the sword and shield, activate them. But in the control center the panels are not open.
If you later open it, then there will be neither a sword nor a helmet on them.
2. Put the sword. We kill all groups of monsters. A portal to the control room opens.
We go for the helmet. We put the helmet. But we do not kill monsters. We go into the portal from the sword.
Everything. There are no teleports in the control room. Dead end. The only solution is to die (suicide). Then respawn in the tower and you can go kill the monsters again.
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
wow - thanks very much for the feedback !!!dot wrote:Feedback on the map Part 2. The first. ... Bugs. ...
definitely will look at fixing the bugs!
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
I can record video with described things, if you need it.FraGnBraG wrote:wow - thanks very much for the feedback !!!dot wrote:Feedback on the map Part 2. The first. ... Bugs. ...
definitely will look at fixing the bugs!
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Re: MH-FNB-TOD-P1-BETA (MH Temple Of Dragons)
you know that's a cool idea.. I wonder if that's too much fuss for you right now...?dot wrote:I can record video with described things, if you need it.
okay, I have to say some things because there's a lot of info/feedback in this thread already - damn more than a year !!!
Many people graciously gave me comments/info/knowledge regarding MH, bugs and preference
which is quite a gift when you consider ut99 (the game) is damn old only a few communities left now... and what did fragnbrag do? fukked off with no word! that's what. No ut99 for months - just RPGs and music for all that time. I don't recall exactly why I stopped on this map in april 2017, but I didn't get back here until just recently.
I don't blame anybody if they're thinking "oh, that mothrf^$^%#$^$%&^ again.. pffft :/"
well, I read through everything last night and realize I should get this one finished - and fixed/changed to get it to work and make sense to the player. I did put the Part-2 beta map out the other week so it's all out now... and I thank all of you for efforts last year regarding the beta ... thank you thank you!!
I'm going to tackle TOD right AFTER the contest map is done.. so a month or so from now...
I am thinking there's one big MH map here, but then if it can be logically split into two parts that might make two smaller maps that each work online possibly ... dunno
the green skaarj portals section was an idea - maybe not that great of an idea. the pyramid part is only like 700-800 brushes, so dropping the green section means the pyramid becomes the last section, with the 5 relic objectives in order and the boss inside... eek! anyways, that's my thinking ...
Cheers
And thanks again for the interest!!!