If you don't fix/improve that map, any modification doesn't make any sense. I have a sort of such Stalwart with Paths added to Flak and to other things with no issues and no BSP trashes. Hourence said well to not MIX semisolids through each-other and neither to pass through the void , and doesn't hurt if are well aligned at GRID...
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Do you read this forum somehow ?
A few days ago I was explaining about GRAB command and some dude got mad about something coding related - I don't care anyway, and you should read because I'm not spamming double posts. Will be the third time and probably I have to explain this crap trash 1000 times until every human and dog and cat will know it...
Edit:
BTW, speaking about Bot
Look for map CTF-Mafia or such - I'll bet on 10$ that you will not be able to use some lift as Bot does, without eventually some consolecommand helper...
Okay, Now I realize that I have to setup (thinking fist) at some Map (aka Level), where I need to set a couple of "movers" (doors/lifts) with some setup which have NO explanations in ANY TUTORIAL. Movers are gonna be very usable by Bot which will be bitching with his "powerz" and sample in how to make player frustrated by Bot "superiority" in such a map. Design is not in account so ScreenShoting spree also is disabled at once with other not needed brain-farts.
This said superiority is coming from Factory - is goofing after all, because you might feel totally useless in front of an ass Bot.
If you wanna know "hidden power" of a Bot toward a Mover (not explained - read again) I'll make a sample Demo Level, I just need some environment idea. However, such a map might be played a bit in TDM, more exactly having a Bot around to do the dirt.
Yes, later you can open Map in Editor and look at it (even for hours if you like). Should I do it in some Tutorial Section or Bugs Section ( ops that one doesn't exist, my bad - it would be huge after all ) ?
Last edited by sektor2111 on Fri Mar 17, 2017 1:46 pm, edited 1 time in total.