So I was wondering, for those who use WORM, what weapons/powerups do you use?
I could use tips on how to be able to use the weapons I like, but keep it balanced.
Anyway heres my setup
Impact Hammer = Unchanged
Enforcer = Can Opener - Food Fight
Bio Rifle = Saucier - Food Fight
Shock Rifle = ASMD - Unreal
Pulse Gun = Thunderstorm Rifle
Ripper = Unchanged
Minigun = Quadshot - Unreal
Flak Cannon = Unchanged
Rocket Launcher = Unchanged
Sniper Rifle = Rifle - Unreal
Redeemer = SK-6 Artillery Cannon - Excessive Unreal 2: Batshit Insane
I love the Quadshot, but the reload just seems a bit too slow... Does anyone happen to know any other Shotguns in UT mods? The U4E SPASS 12 is pretty good, its just unfortunate you cant cycle ammo pickups. Anyway, can't wait to hear your setups!
Your WORM Setups
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Re: Your WORM Setups
Because I see you use some Food Fight weapons ...what about the P-Nut Gun for replacement of the Quad Shot. It has some kind of burst shot on alt fire.
Re: Your WORM Setups
I was thinking so too, but the glitchy sound for the Primary is a bit of nitpick for me, But Its no biggie. By the way, Awesome damn mod.papercoffee wrote:Because I see you use some Food Fight weapons ...what about the P-Nut Gun for replacement of the Quad Shot. It has some kind of burst shot on alt fire.
I've been playing UT for so long it's practically tradition.
Re: Your WORM Setups
There's shotguns in the 'real' weapons mods, such as Agent X, Infiltration, Combat Zone and Counter Strike (latest versions for the last in threads on this forum), as well as in Legacy, Marathon Resurection and DWeapons.u (Doom Weapons). There may well be others as well. Personally I prefer the Counter Strike shotguns but they are all worth checking out.UTNerd24 wrote:Does anyone happen to know any other Shotguns in UT mods?