So I thought i'd slow down and take a break from turbo matches, but I kinda find the damage scaling in hardcore to be slightly intrusive. Classic is what im going for here, but Im so used to the timescale in Hardcore and above that I tend to get my timings mixed up. Yes, you could argue that classic timescale would be a more "definitive" experience, but trust me, when you play such an awesome game in a certain way for 10+ years, you just cant help but to stick with it.
I feel as if this question doesent really deserve its own thread, but it still seems worth asking. Thanks in advance!
"Hardcore" Speed without damage boost?
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- Adept
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- Godlike
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Re: "Hardcore" Speed without damage boost?
Maybe write a simple Mutator that changes DeathMatchPlus.ReduceDamage():
See also thread JumpZ scale lower than standard value even online.
Code: Select all
if ( bHardCoreMode )
Damage *= 1.5;
"If Origin not in center it be not in center." --Buggie
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- Adept
- Posts: 325
- Joined: Sat Oct 22, 2011 6:06 am
- Personal rank: Professional Camper
Re: "Hardcore" Speed without damage boost?
Thanks for the help, but it seems that I found an alternative way to play for the time being. All I had to do was increase the timescale by 0.5. I know its a waste of a good thread, but I appreciate the sentiment.Barbie wrote:Maybe write a simple Mutator that changes DeathMatchPlus.ReduceDamage():
See also thread...
Spoiler
...What timescale does Lightning Deathmatch run at anyway?
I've been playing UT for so long it's practically tradition.