Red_Fist wrote:I think file size should not be in the mix at all, unless you are specifically trying to beat only that mark for a contest.
The whole idea of file size is to do just that, and for making things work the use of MyLevel for non stock actors should be allowed.
The idea of file size is whatever we make out of it.
In 512kB contests the whole goal is to do the best thing possible within that size, here however the goal of setting a maximum size is completely different, it's to avoid mappers to drift away into doing something way too massive for the given time, and to be even properly played.
If an unlimited size is allowed, it's highly likely we'll be seeing gigantic maps which will be either unfinished or unpolished by the time the deadline comes, and then extensions will be asked, and granted since the community is nice like that, and then the whole thing will dilate and those who happen to make something simpler for the given time will be the ones negatively affected by this, but will also be the ones whose maps actually play out better.
And then at the end, some won't even be able to release something, making the whole thing pointless.
For a normal community mappack with a rather long development time, such as 6 months for example, sizes do not and should not matter, but now for something to be made in 4 weeks at most, I think it should.
This is of course just my opinion, based on what happened before, but if no size limit is set, then OK, then I will just hope that I am wrong and won't have to refer to this very post in the future as a "I told you so" manner.
'Zac wrote:i have a cool idea:
so you know how when u start up UT theres that cinematic intro? maybe all of us can use those same techniques in that map with the camera and moving objects to create a new cinematic intro thatll be cool as hell?
Actually.... that's indeed a cool idea.
I don't remember that having ever been done before.