Not even here, yeah, we have toys for teleporters too... and amazingly don't break teleporters. I'm using that thing for a few weeks and now I play my Sk_Godz map tens of times with only random 1 or 2 kills - which don't see as being issues.ExpEM wrote:I should have been more specific, the telefraging is caused by the teleporters not the playerstarts. I put the telefraging under feature rather than bug as in my mind it is a non- issue.
So contest goes into not complete following rules because we have pathing issues based on lifts (which are doable in less that 1 minute each of them) because are SIMPLE AS A PIE to do. What any excuses are involved for 4096 UU cube to not make it Bot compatible and game-play compatible ? Chaos issues, Bot issues, Time issues, Concept issues... did I miss something ?

All right, no problem. Chaos update which I'm planing to do will require some testing period - because I'm not planing to do "known bugs" - just RULES, I'm also planning some "chaosification" out of contest when mod will be ready and bug-free, from me if your maps are coming later is not a problem - at least if a map is perfect I do not care how much it takes - not 6 months of course, if it's good in all points. If not, I'm not bother with that just to see retarded A.I. and excuses. Take your time and FINISH these maps - there are not needed borks released like with hair burning.
If majority of participants are having time issues perhaps mapping contest MUST BE dynamically adjusted with a "Time++". Else it will get turned into a competition for doing rushed buggy maps - What for then ? I bumped 3072 contest in hoping to see something better not worst.