ChaosUT Mapping Contest (CMC) '17
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Re: ChaosUT Mapping Contest (CMC) '17
There is one still going. Look for the Bunny Track mapping contest.
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Re: ChaosUT Mapping Contest (CMC) '17
Listen, I... I can´t finish my map today, can I give it to you tomorrow UnrealGecko ?
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Re: ChaosUT Mapping Contest (CMC) '17
This thing is still going on?


So long, and thanks for all the fish
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Re: ChaosUT Mapping Contest (CMC) '17
well it was suposed to be just a "week" work for the final version of my map (few changes to it), Unfortunatly due to my job only actually worked 2-3 days on it and only now I have spare time to do the restJackGriffin wrote:This thing is still going on?

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Re: ChaosUT Mapping Contest (CMC) '17
He meant the whole contest thingy.XaNKoNII wrote:well it was suposed to be just a "week" work for the final version of my map (few changes to it), Unfortunatly due to my job only actually worked 2-3 days on it and only now I have spare time to do the restJackGriffin wrote:This thing is still going on?
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Re: ChaosUT Mapping Contest (CMC) '17
Here's the final version of my map: http://www.mediafire.com/file/qwej3lf48 ... llrena.zip
I didn't suffix the filenames with "vF", since I abode myself to what I had advised everyone else of doing, and I never released a single version without an "alpha", "beta" or "rc" suffix somewhere during development, saving the actual name with no suffixes to be the final version, exactly to completely avoid the problem that "vF" aims to prevent.
In other news, I also edited the banner a bit, and updated the Hellscape screenshot with the final version, and changed the font since I wasn't completely happy with it.
If you guys prefer the other font however, I can quickly export with such instead (it's still saved, it's just a matter of switching).
Like before here is the full HD version: 1920x1080
And here's how it looks like now:

Fingers crossed that this is actually it and we get to see the end of this...
I didn't suffix the filenames with "vF", since I abode myself to what I had advised everyone else of doing, and I never released a single version without an "alpha", "beta" or "rc" suffix somewhere during development, saving the actual name with no suffixes to be the final version, exactly to completely avoid the problem that "vF" aims to prevent.
In other news, I also edited the banner a bit, and updated the Hellscape screenshot with the final version, and changed the font since I wasn't completely happy with it.
If you guys prefer the other font however, I can quickly export with such instead (it's still saved, it's just a matter of switching).
Like before here is the full HD version: 1920x1080
And here's how it looks like now:
The whole mappack has been set to be released by UnrealGecko himself on December 3rd, 2 weeks ago.JackGriffin wrote:This thing is still going on?
Fingers crossed that this is actually it and we get to see the end of this...
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Re: ChaosUT Mapping Contest (CMC) '17
Yep you can, today I have most of the day taking pics, writing the readme and packing files, so up till tomorrow morning you can send your map.XaNKoNII wrote:Listen, I... I can´t finish my map today, can I give it to you tomorrow UnrealGecko ?

@nogardilaref Love this one! Nice


My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: ChaosUT Mapping Contest (CMC) '17
Alrighty then! I've finished my level as far as I could, practically it's done.
Bots are not 100% as they still get somewhat confused at the elevator towers but my pathing skills are not the best to be honest.
for those who are interested in screenshots of the final product:
EDIT: @nogardilaref could you update the banner with a new screenshot of my level? I'll PM you the screenshot. Thanks
Bots are not 100% as they still get somewhat confused at the elevator towers but my pathing skills are not the best to be honest.
for those who are interested in screenshots of the final product:
EDIT: @nogardilaref could you update the banner with a new screenshot of my level? I'll PM you the screenshot. Thanks
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Re: ChaosUT Mapping Contest (CMC) '17
I´ll post my final version max at 5 PM , i´m only updating the file no need to update screenshots or anything I just want the Final pack version to be somewhat playable
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Re: ChaosUT Mapping Contest (CMC) '17
It's 5 pm to me right now 


My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: ChaosUT Mapping Contest (CMC) '17
He's in the same timezone as me, so it's 3 PM here now, so to you our 5 PM should be 7 PM to you.
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Re: ChaosUT Mapping Contest (CMC) '17
Ho yeah, I assumed the forum ran with Londons time (same as Portugal) my bad sorry!UnrealGGecko wrote:It's 5 pm to me right now

doing some final details, it wont take more than an hour now

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Re: ChaosUT Mapping Contest (CMC) '17
Ah ok, good to know. 
Gonna start uploading at 9 PM my time.

Gonna start uploading at 9 PM my time.

My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!