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I have been ultra busy, so if I asked this already I am sorry.
Presently I am seeking out a particular CTF map for UT 99.
The map is one where there are two barns on either side of a bridge. Flag is in the loft of the barns. There is a tornado that comes down and kills people.
It would be really really nice if anyone could make that a reality. Long story short, wife is totally into ut99, and wants to see it again.
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http://ut-files.com/index.php?dir=Maps/ ... aserv3.zip
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I didn't think there was just a CTF version because I played the gametype 2s with that map.
& just now found out Medor doesn't have it and some other 2s maps unless they are in another place on his sites. @LOL I'll update you with these.
https://sites.google.com/site/ut99gotyd ... links/maps
Here is the one I was talking about for now.
http://download945.mediafireuserdownloa ... haser2.zip
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This is part of "Download Search" section NOT "Mapping" - this is not a mapping related thing, map is being done already.
Maybe an admin will be nice to move this topic and to wrap things a bit.
As for the map in cause, it doesn't include AlternatePath from any kind so Bot's action is predictable based on its lousy style of roaming through the same location, not to mention spots without paths where bot will waste time doing nothing (regarding to "full pathnoding" mentioned in document) - to not forget Vials placed in walls and it could have a movable "fearspot" attached inside storm for making A.I. more realistic.
I'm gonna remove this one which I was curious to see what was so great - me one I don't see reasons for adding it on my playground.
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