Finding an old map

Do you search a certain mutator, mod, skin, map, everything else?
Posts: 2
Joined: Thu Sep 14, 2017 5:07 pm

Finding an old map

Post by LSPressworks » Fri Sep 15, 2017 9:05 pm

First off, thanks to LOL for helping me with my other post.
I have been ultra busy, so if I asked this already I am sorry.
Presently I am seeking out a particular CTF map for UT 99.

The map is one where there are two barns on either side of a bridge. Flag is in the loft of the barns. There is a tornado that comes down and kills people.
It would be really really nice if anyone could make that a reality. Long story short, wife is totally into ut99, and wants to see it again.


Posts: 672
Joined: Thu Jan 28, 2016 7:30 pm

Re: Finding an old map

Post by Aldebaran » Fri Sep 15, 2017 9:48 pm

I think you mean CTF-StormChaserV3.

Download: ...

User avatar
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA

Re: Finding an old map

Post by Chamberly » Sat Sep 16, 2017 2:30 am

Dear god, that map is awesome! :loool:

I didn't think there was just a CTF version because I played the gametype 2s with that map.
& just now found out Medor doesn't have it and some other 2s maps unless they are in another place on his sites. @LOL I'll update you with these. ... links/maps

Here is the one I was talking about for now.
http://download945.mediafireuserdownloa ...
Image Edit: Why does my sig not work anymore?

User avatar
Posts: 5937
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Finding an old map

Post by sektor2111 » Sat Sep 16, 2017 6:14 am

Good to see problem solved... except ONE: RULES !
This is part of "Download Search" section NOT "Mapping" - this is not a mapping related thing, map is being done already.
Maybe an admin will be nice to move this topic and to wrap things a bit.
As for the map in cause, it doesn't include AlternatePath from any kind so Bot's action is predictable based on its lousy style of roaming through the same location, not to mention spots without paths where bot will waste time doing nothing (regarding to "full pathnoding" mentioned in document) - to not forget Vials placed in walls and it could have a movable "fearspot" attached inside storm for making A.I. more realistic.
I'm gonna remove this one which I was curious to see what was so great - me one I don't see reasons for adding it on my playground.

User avatar
Posts: 2702
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: Finding an old map

Post by UnrealGGecko » Sat Sep 16, 2017 9:10 am

Moved. Thanks!