Download: http://www.mediafire.com/file/th0m9yy2a ... na-RC1.zip
Change log: (since BETA)
- fixed crooked BSP parts
- bot pathing greatly improved
* they now use specific defense and ambush points
* they use the elevator properly, and use the alternate paths times to times, surprising the enemy
* they also use the top area for defense times to times
* although they may still get stuck sometimes, they do so much less often
* they get down to the redeemer from the arena area just fine
- added a separate "lite" map version, stripped down from some details and effects for increased performance
This one is the one potentially meant for the final pack, and it has been polished to the best of my ability, in conjunction with the little time I had to spare on this.
Therefore, in its current state is a fully playable and fully AI capable map.
Due to the visual details causing a bit of a problem performance-wise, there's the normal version of the map, with the same performance as before, and there's also a "lite" version of the map, which is significantly faster, at the expense of being stripped down from some effects and even from some BSP itself.
It's possible to make a "lite-er" version still, but this would be by removing other BSP parts, other effects, and the overall decoration as well, to the point where it would look like a WIP again rather than a full map.
Since this is an RC, it means that it's still open to do some small fixing here and there if needed, however if it's a small BSP hiccup somewhere, allow me to say that I am not going to solve it if you find one. Stabilizing the BSP to the current point took a very long time from me, more than bot pathing, lighting or anything else, and I am not up to through it again, sorry.
But anything else, might be fix-able, so yeah, feel free to report.
