I wondered all the time why you didn't inform them about this project.Dr.Flay wrote:Apologies for not keeping up with development, but I have a real life problem that is distracting me.
I will make a post about this on the official Chaos pages and see if any old players want to try the update.
ChaosUT - MH adds - Generation 3
-
- Godlike
- Posts: 10290
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: ChaosUT - MH adds - Generation 3
Ok ...slowly I getting very interested in this project.
-
- Godlike
- Posts: 6264
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: ChaosUT - MH adds - Generation 3
Was this even needed ? Files v1.1 have time-stamp 2002. It's 2017, if during this time no one has moved a finger I'm wondering who will get suddenly interested and for which reason ? Is the same story as for MH.
Let's see if works properly - okay not now, testing period is ended, SilverSound was doing some test saying about a few troubles and then... no one else. THIS is generation 3. Whoever don't like it, feel free to do Generation 4 if it's really needed... Now, like I said, I will do myself some PathsAdder - that's off topic here... I'm going to look for some simple empty maps for testing.
Let's see if works properly - okay not now, testing period is ended, SilverSound was doing some test saying about a few troubles and then... no one else. THIS is generation 3. Whoever don't like it, feel free to do Generation 4 if it's really needed... Now, like I said, I will do myself some PathsAdder - that's off topic here... I'm going to look for some simple empty maps for testing.
-
- Godlike
- Posts: 10290
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: ChaosUT - MH adds - Generation 3
Just for the lulz.sektor2111 wrote:Was this even needed ? Files v1.1 have time-stamp 2002. It's 2017, if during this time no one has moved a finger I'm wondering who will get suddenly interested and for which reason ?
But you are right it's not necessary.
-
- Godlike
- Posts: 3345
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
Re: ChaosUT - MH adds - Generation 3
My housing situation is a bit more critical and impending, so my net use is sporadic and dedicated to other things.papercoffee wrote:I wondered all the time why you didn't inform them about this project.
I have told the devs in the Discord chat, so they are aware.
RFlagg has said for a long time, It is so old it is out of our hands anyway, so best of luck to anyone that modifies it.
However they appreciate it when people let them know. We have found people punting ripped ChaosUT2 resources as their own content in DeviantArt with now credit to the original authors.
That is just shitty.
We have covered the topic of attribution here many times so no need to go into it again.

ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
-
- Godlike
- Posts: 6264
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: ChaosUT - MH adds - Generation 3
Let's clarify things for a better view. Here we speak about Chaos not other resources from chaos transported to other mods and claiming own work. Chaos it's just... original like, (whatever version) and compatible/conformed with last know release - to refrain this is a FIX for that and then chaos is not my work, THE Fix is my work. Maybe I'm known as an evil one but let me point a simple thing: I could happily and silently do this update WITHOUT saying and sharing nothing, probably sending in private some updates here and there without making noise, and I did not asked any favor or facility, but a few testers which I did not see involved except one nice dude - good, no problem... Whoever feels disturbed by this update, oh well this is not a must - it's an option. Trash lovers can still keep their garbage in servers for 100 years, as I said, my place will be maintained clean and that's important for me. If a random admin has the same target here is a bit of help, the rest of 15 years of playing a ruin just makes me to not even look into that direction.Dr.Flay wrote:However they appreciate it when people let them know. We have found people punting ripped ChaosUT2 resources as their own content in DeviantArt with now credit to the original authors.
That is just shitty.
We have covered the topic of attribution here many times so no need to go into it again.
-
- Godlike
- Posts: 10290
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: ChaosUT - MH adds - Generation 3
I would have gladly tested your fixes but I was busy with my map and other stuff.
Sooo, if you still need tester for it? Now I have time.
Sooo, if you still need tester for it? Now I have time.

-
- Masterful
- Posts: 542
- Joined: Tue Jan 22, 2013 5:23 pm
- Personal rank: Nullified!
- Location: (X) Unable To Locate....
-
- Godlike
- Posts: 10290
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
Re: ChaosUT - MH adds - Generation 3
Because it's a fixed Pulse Rifle inside the mod (same for the Rocket Launcher). Food Fight couldn't replace it as well.Spectra wrote:In MH504 the EPulsegun is not replaced by utility gun.
-
- Godlike
- Posts: 3408
- Joined: Sat Sep 12, 2015 8:46 pm
Re: ChaosUT - MH adds - Generation 3
I would have done some testing for you but I have very little free time at the moment.sektor2111 wrote: .. but a few testers which I did not see involved except one nice dude - good, no problem...
You need to use a MH version not later than v503.Spectra wrote:In MH504 the EPulsegun is not replaced by utility gun.
-
- Godlike
- Posts: 6264
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: ChaosUT - MH adds - Generation 3
ONCE again Chaos replaces UT weapons Not other replacements - yes MH504 has the goal to remove all dumb things by EPIC that's why it does replacements - I should make them configurable but in that time I did not see too much teamWork - for that task exist EChaos add-on, if you look at it, you can figure even how to replace other... replacements - by adding classes. Chaos key is in replacements...
Later versions of MH like XC_MonsterHunt allows any replacement - check it and see what is about.
I'm using Chaos at this moment... eh, is not that suitable for all maps. Redemption map... I was spectating my turrets cleaning the ground - no challenge. Probably next month I will remove it, it doesn't even look that useful...
Later versions of MH like XC_MonsterHunt allows any replacement - check it and see what is about.
I'm using Chaos at this moment... eh, is not that suitable for all maps. Redemption map... I was spectating my turrets cleaning the ground - no challenge. Probably next month I will remove it, it doesn't even look that useful...