Sure, I already made it. It's the centerpiece room in the contest map. You know, the one you voted on, played, and reviewed? Yeah, that one.Terraniux wrote:Can this be used in a reversed way? Instead of falling down, they go up?

I joke. See? Winky face added

If you want this in your own map just place the Rain Actor on the ground/spot where you want the rain to start. Look at the variable for "WindVelocity". It will be
Code: Select all
WindVelocity=(X=5,Y=5,Z=-300)
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WindVelocity=(X=5,Y=5,Z=600)
@Nog: There's actually a lot of things I was considering creating for this as a set of "plug-in" modules depending on the reception. The base effect I just wanted to be bone simple and anyone can use very easily. That's the issue with most weather effects, they have way too much going on and mappers don't want to take an evening to test seven different setting variables to just create rain. With this you place an actor then hit play and it's raining where you want it to rain.
If this is actually used by mappers I'll make some plug-in effects I've already been playing with. I've worked on rain that drips down a window if it strikes it at an angle (windy rain storm), puddles that grow and merge over time, snow that starts to coat the ground/bsp (winter wonderland) and then can blow in drifts if it gets too thick. There's a bunch of ideas I've had for a more immersive environment.