2nd place: 2 points DM-CMC-ChaosKeep : Despite not being fully Chaos themed in my opinion, it has many great scores
3rd place: 1 point DM-CMC-Constantine : Although somewhat inconsistent areas of the map (in terms of quality), loved what it did and the elements that it uses
I want to apologize for taking so long to say anything
But in one hand my job has been demanding so much energy of me that i couldn´t have the courage to start typing, on the other hand despite this i did force myself to do it anyway... only to be deleted by an autentication error wich swept a whole afternoon of work straight to the garbage... So I was back in the first hand with even less mental energy to see this through. Until today that is
For my votes I did a general balance and tried to be objetive, following certain parameters i found crucial.
Let me clarify that bugs and minor issues were compeletely disregarded as those are fixable and we all know this is in no way the
final versions of the maps to be played online.
But I did have the Contest Rules and guides in mind when making my decision:
"-Theme of the contest is CHAOS ...spooky bloody chaos!"
"The playable area must be inside a 4096x4096x4096uu space"
"-Any game-type allowed."
"-The contest badge must be placed somewhere into the map on a visible place. Not just in some easter-egg room."
"- Map Screenshot, Bot-Support and Music (at least a MyLeveled blank.umx) are a must."
Also before reading these keep in mind, do I really know what I´m talking about? I´m so new to this, some parts can be hold true and other be complete trash... so If you disagree with something I say don´t care about it srly
makemeunreal: DM-CMC-Letitia
Spoiler
With such a limited space you took advatange of Verticality, horizontal flow and decorative elements to create the scene for the Deathmatch. weapon placement and item placement was well balanced and decorative
In sum, this map met all requirements that the contest asked for... But the theme was just so happy and devine ( the name of the map even means happiness) , I think you missed a great oportunity to make it like a false paradise that could hide terrors, I would probably have made a blood pool with corpses and laid out some traps arround the map
Spoiler
"Simple" but well thought and defined path´s betwen bases as well as item placement. You followed the Guide/rules and delivered a functioning (meaning enjoyable) CTF map instead of going to a simpler DM model, wich shows atitude from you
With more practice you will make a good mapper, you have the eye for the details that matter so keep it up and I´m proud you decided to join in the competition
Spoiler
Die? Bitch... ? well see about that
Die Bitch Indeed , this was a chalange to begin with: low space more complex maping type and a well defined theme to follow. Yet you manage to outcome all and deliver a professional work and a really enjoyable experience.
Good arquitecture and use of spaces was maximized and dynamic. What I especially love about this map is that you took the traditional chaos theme of Halloween wich is more used than my Ex, but still you managed to make it singular and memorable with all those little details and secrets (the intro, the decorations, the waving guys and the Purr Purr <3 ). Of all maps this is the one that gets excelent points in every aspect, design, theme, execution, consitency and memorable... making me have no other choice but to give you my 1st Vote.
Spoiler
While everyone was making their original and diferent visions you looked where everyone outlooked, you took the designs and atmospheres of Unreal Tournament Itself and realised there was Gothic Dark Chaos in it, you staid truthfull to the original formula of the game but met the theme of the contest in a clever way.
You show potential and vision in arquitecture and brush work, but unfortunaly a strong con is that i feel you didn´t manage to bring consistency to the entirety of your map. The flow and itemn placement were simple but efective and again truthfull to the formula, but you have areas in your map that are Excelelent and others just average in delivery quality: something that demonstrates a yet lack of practice (meaing you still show evolution within the same map, but with time this will be in betwen maps).
Spoiler
It´s truly an experience and a map to be played and played again... Much hard work was put into this and you should feel proud of it because I loved it and it really does start like: "theres some cool decorations, k" ,"this is just a regular map" but then "ok... what the..." and everyroom made me feel on my toes and was expecting the best and the worst at the same time, such an emotional rush
Sadly the Theme is quite original and met, the decorations, layout and everything is there but... there is no purpuse, no killing, no story progression, in other words It failed to bring closure a few other requirements for the contest, so you score really high in some aspects and very low in other aspects that even things out and bring it to the middle
You shouldn´t have quit, what i think you guys really failed was not to make this an SP map from the begining. I don´t see any reasons for you to not participate with us
Spoiler
Well jokes aside, I will make use of this space to express how I felt as a participant in this contest. This is my first contest and in now way I ever thought i would have the courage to participate in one, I still don´t have much trust in my maps to think they are still worthy in some way. To my suprise it actually cought people´s atention and I´ve been told it was enjoyable and interesting... so thank you all that thought this and said it I felt well recieved and apriciated by all participants which really motivated me to keep going
Spoiler
Great arquitecture and excelent lighting, somewhat reminds me of a Source map (like half-life or Counter strike) maybe because of the general geometry, still I can find classic UT elements all arround wich is refreshing.
Despite not having sounds wich cuts the atmosphere they were all placed so it is clear it was a time shortage reason.
Another thing i have to say something about is that this is probably the map that i believe really missed out the oportunity to create a more santanistic theme, you have a medieval gothic atmosphere and the dungeons to do so... maybe if the skybox was diferent or more red that would have done the trick.
Still a solid and enjoyable map
Spoiler
This is a Classic example of Unreal Nali temples, a perfect execution and demonstration of the enviroments we saw in that game. Everything geometrically simple but arquitectonically detailed just enough to elevate the quality
you added a few elements of your own wich combined really great with the existing asthethics (those portals and those crystals all arround were excelent).
But what is has of great i think its the weakness of this map, for me (don´t take it badly) It was little bit just too vanilla :/ too peacefull albeit dark (wich i liked)
nogardilaref: CTF-CMC-Kullrena
Spoiler
This is what i would expect from someone who worked as a Level Designer comming straight from DOOM 2016, It has a very comercial look into it but at the same time it has that personal artist touch and and atmosphere. Though layout and flow, complex visual cenario but geometrically not really, it has much personal detail into it with all those costum coded stuff and decorations. A big plus is that you respected the Theme very well !
Sadly I think it´s too much for this Engine to take and although pretty cool it´s something to be taken in consideration. wich in my opinion makes me say that the itent of contest was not respected, afterall this is to be put into a mappack and online playable. Also it was presented in Alpha version with the gameplay severly incomplete wich also counts against it.
Despite the downsides, it does score really high in many aspects so in a way it balances out kinda.