Example map for using LightPhase. if you reduce the LightRadius of the 25 lights in a row to 5 or 4, will depict a better explanation.
So what you have is "Phase" and all of that is calculated to 360 degrees, while UT is at 255.
So I used 25 lights with a phaseshift of 10. would be in real world 23.79888 degrees per lightbulb in comparing to 360
You can also change the speed and Pulse is the only one that works and be worth it.
so everything in UT with a max of 255, 360 degrees is multiply by 0.7083
So a 45 degree change would be 31.8735 but you can't use that and forced to round up to 32
Is why I used 25 lights at 10 so-called degrees so the math works, but not 25.5 lights, so I went with 10
In Ut, 128 would be 180 degrees, so one may think, but for it to work just keep things equal timing per lightbulb in comparison to the light before or after for a good sequence.
The reason for all this is that the light sequence will change little by little each time the lights cycle. and is why you have to think of a 360 degree circle so that the lights end at 360 degrees, but using UT numbers and have the sequence stay the same.
It could be used for tower flashing lights or different colors for a helipad or an antenna up high, etc. or down hallways, or maybe to fake motion.
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https://ut99.org/viewtopic.php?p=150587#p150587
This is the link to another thread (different map). is an example map of using trigger lights so the mover shadow gets brighter, and glass door to let people assume there is light passing through.
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