New PropHunt for UT99
Posted: Thu Apr 26, 2018 3:07 am
Hello UT99.org, as an amateur unreal scripter I wanted to take on the challenge of creating a new game mode for UT just to gain experience, have a new game type to play with all you interesting people, and ultimately have fun doing it, which I am.
I released a demo alpha of it on moddb here: http://www.moddb.com/mods/prophunt-for-ut99
There's some pictures on their for you guys to take a look at.
Please download it and take a look, there two demo maps for you guys to check out everything. Any help, assistance, or tips are very much appreciated!!!
The round times and gameplay variables are set for testing purposes so their not at a realistic gameplay setting, though i will make it customizable.
Two teams, hunters versus hiders. Hunters need to persue hider players disguised as props/decoration models though every miss with the hunter weapon is a health penalty, so make sure you shoot wisely! As hunters there is only one way to win the round - find and kill all the hiders before the round time is over.
Hiders have a couple ways to win a round
for their team, first is having at least one hider alive when the round is over and second is having the hunters all die by them missing their shots and being trigger happy.
Though, hiders have a disadvantage: when running, their health slowly reduces. Hiders must use their surroundings to blend into the environment and
avoid the hunters to stay alive!
At the end of every round, teams switch sides to take turns being hiders and hunters until a team reaches the score!
Configurable Variables:
HunterHealth - How much health hunters start with, keep in mind that for each kill a hunter gets, they gain a third this amount for every kill. default=200
HiderHealth - How much health the hiders have to start, recommend keeping this around default. default=50
HideTime - The amount of time ( in seconds) hiders get to freely go out and hide without the hunters being able to kill or see them. default = 60 seconds
RoundTime - Length in minutes for each round ( not including Hide Time ). default=2
RoundsToWin - The team goal to get to for their team to win the game. default=7
I released a demo alpha of it on moddb here: http://www.moddb.com/mods/prophunt-for-ut99
There's some pictures on their for you guys to take a look at.
Please download it and take a look, there two demo maps for you guys to check out everything. Any help, assistance, or tips are very much appreciated!!!
The round times and gameplay variables are set for testing purposes so their not at a realistic gameplay setting, though i will make it customizable.
Two teams, hunters versus hiders. Hunters need to persue hider players disguised as props/decoration models though every miss with the hunter weapon is a health penalty, so make sure you shoot wisely! As hunters there is only one way to win the round - find and kill all the hiders before the round time is over.
Hiders have a couple ways to win a round
for their team, first is having at least one hider alive when the round is over and second is having the hunters all die by them missing their shots and being trigger happy.
Though, hiders have a disadvantage: when running, their health slowly reduces. Hiders must use their surroundings to blend into the environment and
avoid the hunters to stay alive!
At the end of every round, teams switch sides to take turns being hiders and hunters until a team reaches the score!
Configurable Variables:
HunterHealth - How much health hunters start with, keep in mind that for each kill a hunter gets, they gain a third this amount for every kill. default=200
HiderHealth - How much health the hiders have to start, recommend keeping this around default. default=50
HideTime - The amount of time ( in seconds) hiders get to freely go out and hide without the hunters being able to kill or see them. default = 60 seconds
RoundTime - Length in minutes for each round ( not including Hide Time ). default=2
RoundsToWin - The team goal to get to for their team to win the game. default=7