AS-Vestige16

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AS-Vestige16

Postby ExpEM » Wed May 16, 2018 4:20 am

Recently finished off a long abandoned project, so here it is.
Supports 16 players, 4 objectives.

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Re: AS-Vestige16

Postby EvilGrins » Wed May 16, 2018 9:08 am

How's the bot-pathing?
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Re: AS-Vestige16

Postby ExpEM » Wed May 16, 2018 9:13 am

EvilGrins wrote:How's the bot-pathing?

Bot pathing is fully functional, bots will complete the map themselves if you spectate.
(I think the bots have an easier time of it, or I just suck at my own map lol)
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Re: AS-Vestige16

Postby Terraniux » Wed May 16, 2018 7:54 pm

Nice to see a new map! Good looking too! :thuup: :gj:
Will try it out soon! :mrgreen: :thuup:
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Re: AS-Vestige16

Postby UnrealGGecko » Sun May 20, 2018 10:29 am

Gave this a go. Played a 6 v 6 match with Masterful bots.

Simple layout with 2, sometimes 3 ways to reach each objective. The defence can get pretty brutal at times but with the extra path my team was able to beat it in 5:11.

Defencivly I got a bit confused with what objective I had to defend once, but nothing too bad. Enemy team reached the 3rd objective with 15 seconds to go, but we got the win somehow. :P

Map looks pretty good, no framerate drops, good balance of that :thuup:

Solid 7/10 map I'd say. Nothing stands out that much but whats there is well done.
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Re: AS-Vestige16

Postby ExpEM » Sun May 20, 2018 11:57 am

UnrealGGecko wrote:Gave this a go. Played a 6 v 6 match with Masterful bots.

Simple layout with 2, sometimes 3 ways to reach each objective. The defence can get pretty brutal at times but with the extra path my team was able to beat it in 5:11.

Defencivly I got a bit confused with what objective I had to defend once, but nothing too bad. Enemy team reached the 3rd objective with 15 seconds to go, but we got the win somehow. :P

Map looks pretty good, no framerate drops, good balance of that :thuup:

Solid 7/10 map I'd say. Nothing stands out that much but whats there is well done.


Glad you like it! My objective was to make a level that fits with the standard UT assault maps, any changes you would recommend?
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Re: AS-Vestige16

Postby UnrealGGecko » Sun May 20, 2018 7:54 pm

Probably change up some of the objectives a bit. Kept thinking I was going through computer A to computer B. :noidea
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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