mutator to check and kick for MouseX and MouseY

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mutator to check and kick for MouseX and MouseY

Postby shockpl » Thu May 17, 2018 9:16 am

Hi I need/want to create another mutator and I have a question here, it will be hard to create?

Need mutator than will be check if playet have:
MouseX=Axis aMouseX Speed=6
MouseY=Axis aMouseY Speed=6

(that is in User.ini | get input MouseX and get input MouseY)
If this value will be different than 6 mutator should kick a player from the server and maybe log will be needed in unrealtournament.log with player name and ip or smthing like that.

What do You think about, its hard to make?

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Re: mutator to check and kick for MouseX and MouseY

Postby Feralidragon » Fri May 18, 2018 11:52 am

It can be done, through a client-side mutator.
It's not very hard I believe, but requires a fair understanding of replication back and forth.

However, although I understand why you would want to do this (many games have similar issues), I wonder if that would be effective at all.
Many players (including me) increase the sensitivity of the mouse in-game for legit reasons (it's generally too slow), plus I don't know how UT controls sensitivity, as in: if changing the mouse sensitivity outside of UT influences the mouse speed in UT (I never made this experiment).
A good game will control the sensitivity by actually controlling the mouse speed and preventing it to go any faster than it should, a not so good game will multiply the sensitivity by what is already set in the mouse, and I am not aware which one does UT use.

Still, if you want to pursue this, rather than an exact value, you should have a maximum value instead which you think is reasonable, and allow everything below it.
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