makemeunreal wrote:Thank you for your work.
I agree that more Player Starts are needed in the map but just a reminder that you can use Sektor2111's mutator LessTele3 - this will add 'PlayerStart types' to a map. In this map it added an additional 12 Player Starts. I use it a lot to avoid telefragging at the start.ItsYaBoiLoque wrote:... this one also lacks PlayerStarts which is a shame since it is a pretty large map and you even recommend 16 players in the map selection menu when you get all telefragged with just 8 in the map ...
ItsYaBoiLoque wrote:Bonjour Monsieur, Le Baguette Hon Hon to you.
ItsYaBoiLoque wrote:I played DOM-Destroyer and being honest it is not a very good map, from the very start you suffer from a lack of PlayerStarts which translated into early telefrags, never been a fan of that, then the bots stay all at the same Control Point, they do look for the others but barely, once you kill all monsters then there's not much going on for it. The birds you placed are also not modified for your map as they keep crashing againts the walls.
ItsYaBoiLoque wrote:Now DM-HydroPyram is where you shine the most, it is a cool map, I liked the concept from the very beginning, the Stargate like portals are nice and give the egyptian map an alien like feel which goes pretty well with UT, you also have one side of the pyramid bathed in blue light and it looks pretty sweet. Another thing I liked a lot is the placement of the Health Packs on the U Damage lookout, that was neat, and also the SkyBox looks good. However it is not a perfected map, this one also lacks PlayerStarts which is a shame since it is a pretty large map and you even recommend 16 players in the map selection menu when you get all telefragged with just 8 in the map, then it feels rather empty, as I said, it is a huge map but there's not much into it, most of the time the bots stick to the same areas and leave most of the map empty. You got two large gems in the map and both can be walked through, maybe that's what you wanted but it doesn't make much sense to me. There's also two textures in the U Damage room that look more Aztec / Mayan than egyptian so that breaks the feel of the map a little, a little texture on the way to the U Damage which seems to be Dr. Robotnik / Eggman does the same. Going up there's a ramp that goes straight into a wall, you can jump over to the side to keep going up but that just doesn't look good, then around this area you made an elevator that activates with a button, it works well, but if you fall from the elevator for whatever reason, you get stuck in a pit with no way out, either add a teleporter or make it a death zone, otherwise players have to kill themselves, the same happens outside when you fall from one of the pyramid sides into a water pool, you survive the fall easily but you can't get out of the pool which missed a WaterZone, it looks like water from the outside but there's nothing inside. Lastly I felt the music didn't really fit with the map but that's just subjective. Don't be discouraged, all this can be fixed easily, like I said, I do like the map, it's pretty cool and I would love to see a remastered version.
medor wrote:Replace Skaarj with EvilGrins
papercoffee wrote:Now, this looks interesting. How went bot-pathing?
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