Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 227i
- Dr.Flay
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Mac GUI for the UnRAR CLI
https://www.macupdate.com/app/mac/9365/unrarx
http://unrarx.sourceforge.net
Standalone packer for Mac
https://www.nchsoftware.com/zip/index.html
Open rar, 7z, tar, cab and more
2 things regarding the online converter.
1) Use https
2) seems like a great way to inject malware into packages.
https://www.macupdate.com/app/mac/9365/unrarx
http://unrarx.sourceforge.net
Standalone packer for Mac
https://www.nchsoftware.com/zip/index.html
Open rar, 7z, tar, cab and more
2 things regarding the online converter.
1) Use https
2) seems like a great way to inject malware into packages.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Thanks for the suggestion but that won't extract the latest RAR5 format.Dr.Flay wrote: Standalone packer for Mac
https://www.nchsoftware.com/zip/index.html
Open rar, 7z, tar, cab and more
- sektor2111
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
To be honest I'm surprised to see so many debates around... Archiving ? Seriously ? I'm using something very free and enough advanced which is called 7zip. Watch this...
I assure you that I'm not wasting time to develop fake screenshots, this is very real, taken inside my old Windoze, I have only removed irrelevant data using a sort of crop in Ms-Paint.
Edit: By The Way, I have to update my application because it was updated and even test results shown in original page - 7zip seems to do a better compression than RAR, you can forget your RAR affinity.
[attachment=1]No_Issues_SoFar.PNG[/attachment]
In next 10 seconds I have extracted all content in a temporary test folder (why a temporary test folder it's another story).I assure you that I'm not wasting time to develop fake screenshots, this is very real, taken inside my old Windoze, I have only removed irrelevant data using a sort of crop in Ms-Paint.
Edit: By The Way, I have to update my application because it was updated and even test results shown in original page - 7zip seems to do a better compression than RAR, you can forget your RAR affinity.
[attachment=0]7zip_vs_rar.PNG[/attachment]
Draw conclusions yourself. To not forget that you can work with LZMA archives which are subject even for XC_Engine used in UT'99 - if memory doesn't cheat me...- papercoffee
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
sektor2111 wrote:my old Windoze
But in one point you are right ...that's a lot of off-topic discussion in a thread about a map.OjitroC wrote:I have a Mac and the only version of WinRAR for Macs that I found doesn't have a GUI.

- sektor2111
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Then get to WinDoze if Mac doesn't include a Doze emulator (doubts about not having that).
Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Continuing off-topic, why would I do that just to run an extractor that I would seldom use? Yes, there are Windoze emulators but, quite frankly, I have a lot better things to do with my time than to fiddle around with that just to run an extractor that I would seldom use.sektor2111 wrote:Then get to WinDoze if Mac doesn't include a Doze emulator (doubts about not having that).
- sektor2111
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Setting up 7zip even for rare/seldom usage has multiple benefits, starting with compression capabilities and and finishing (Like I said) with LZMA archives (but I'm assuming you are not using any XC stuff), and... it won't hurt nothing not even for mappers sharing their files.
Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Sorry if I'm late in mentioning, but 227i is the latest public version of Unreal/Unreal Gold, there isn't much reason to use obsolete or outdated versions which are no longer supported.
Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
My 7zip opened it ok, and map worked right away, saved a game, in the first area there is a collision between those 2 krall and the other side facing shooting at them pointing at my right side. You have to get closer to the building and walk around the collision.
Binary Space Partitioning
- makemeunreal
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Yes I know about that one. :\ It's pretty ugly to have an "invisible wall' there, but I couldn't fix it.



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- Gustavo6046
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Try setting some decorations and more complex brushes (that don't have subtractive brushes in them) to Semisolid. This shall help you.
Oh, and it's always good to use the Zone/Portal view to check if there are too many BSP cuts in the area, or any cut coplanar (same direction and place) with some other brush around
Oh, and it's always good to use the Zone/Portal view to check if there are too many BSP cuts in the area, or any cut coplanar (same direction and place) with some other brush around

Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
Found the problem, you have 2 funky cylinder movers Mover0 and Mover1 you can't see them in wire frame. But when you do they are like a RED working brush, not purple movers. They overlap each other so you need to delete both of those things.makemeunreal wrote:Yes I know about that one. :\ It's pretty ugly to have an "invisible wall' there, but I couldn't fix it.![]()
What I do is "select all brush" then hit the inverse ying yang icon to show only all actors, and you will then see those red movers, there are 2 so delete one then the next.
What I thought was odd is the collision was like a perfect cylinder like some cylinder collision.
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Re: Katsc'Ha Haven - An UnrealGold Singleplayer map PATCH 22
It maybe is.Red_Fist wrote: What I thought was odd is the collision was like a perfect cylinder like some cylinder collision.