Annual mapping contest

Discussions about UT99

Annual mapping contest

Postby makemeunreal » Sat Sep 15, 2018 6:44 pm

Are there any plans regarding the annual mapping contest? :O :noidea
UNREAL
User avatar
makemeunreal
Adept
 
Posts: 470
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: Annual mapping contest

Postby papercoffee » Sat Sep 15, 2018 8:01 pm

YES! There is.

We'll announce it later.
User avatar
papercoffee
Site Staff
 
Posts: 8835
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: Annual mapping contest

Postby makemeunreal » Sat Sep 15, 2018 8:38 pm

Nice, can't wait for it to start. :P
UNREAL
User avatar
makemeunreal
Adept
 
Posts: 470
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: Annual mapping contest

Postby Aldebaran » Sat Sep 15, 2018 9:59 pm

I am not really a mapper right now (even if I could already create a very simple map with some weapons placed in it - thanx go to Smeer Kat's youtube tutorial) but I had some thoughts too. Perhaps a special contest for the 20th anniversairy would be a good thing, the mission could refer to the year 1999, some kind of maps we all want to set up on our servers to celebrate the birthday.
Aldebaran
Masterful
 
Posts: 575
Joined: Thu Jan 28, 2016 7:30 pm

Re: Annual mapping contest

Postby Dizzy » Thu Sep 20, 2018 1:42 am

It's specific to BT (BunnyTrack) maps but here is my shameless plug for our BT mapping contest:
https://bunnytrack.net/contest
Image
Join our UT Discord chat server: https://www.bunnytrack.net/discord
User avatar
Dizzy
Experienced
 
Posts: 82
Joined: Tue May 21, 2013 3:57 pm
Personal rank: Somewhere above oaf

Re: Annual mapping contest

Postby papercoffee » Thu Sep 20, 2018 2:42 am

We will start the Mapping Contest first of October till 10th of December.
The theme this time is "Awesome".

Yes, make an awesome map!
Try your best! Make it the best looking and playable map... or come up with an unusual idea never seen in any map pack before.

Game type is free, if it's some really exotic one provide a link where people can download it.
No restrictions on space, only on file size, 75MB.
Any package can be used only exotic packs must be included in the final submission.
Bot pathing is mandatory.
And I create a badge which must be included somewhere visible in the map.

We'll announce it officially in a separate thread. But for now, spread the word ... UT99.org is having a contest again. :mrgreen:
User avatar
papercoffee
Site Staff
 
Posts: 8835
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: Annual mapping contest

Postby XaNKoNII » Thu Sep 20, 2018 9:23 am

papercoffee wrote:We will start the Mapping Contest first of October till 10th of December.
The theme this time is "Awesome".

Yes, make an awesome map!
Try your best! Make it the best looking and playable map... or come up with an unusual idea never seen in any map pack before.

Game type is free, if it's some really exotic one provide a link where people can download it.
No restrictions on space, only on file size, 75MB.
Any package can be used only exotic packs must be included in the final submission.
Bot pathing is mandatory.
And I create a badge which must be included somewhere visible in the map.

We'll announce it officially in a separate thread. But for now, spread the word ... UT99.org is having a contest again. :mrgreen:


YEAAAAAAHHHHHHHHHHHHHHHHHHHHH :D :D
I´m really hyped to participate in it again :loool: :loool: :loool:
User avatar
XaNKoNII
Skilled
 
Posts: 167
Joined: Wed Jun 09, 2010 12:29 pm
Location: Portugal

Re: Annual mapping contest

Postby Swanky » Thu Sep 20, 2018 9:52 am

...badge that must be used visbibly in the map... *cringes and walks away*
User avatar
Swanky
Skilled
 
Posts: 226
Joined: Sun Mar 16, 2008 9:06 pm
Personal rank: Brush Commander

Re: Annual mapping contest

Postby ExpEM » Thu Sep 20, 2018 10:03 am

papercoffee wrote:We will start the Mapping Contest first of October till 10th of December.
The theme this time is "Awesome".

Yes, make an awesome map!
Try your best! Make it the best looking and playable map... or come up with an unusual idea never seen in any map pack before.

Game type is free, if it's some really exotic one provide a link where people can download it.
No restrictions on space, only on file size, 75MB.
Any package can be used only exotic packs must be included in the final submission.
Bot pathing is mandatory.
And I create a badge which must be included somewhere visible in the map.

We'll announce it officially in a separate thread. But for now, spread the word ... UT99.org is having a contest again. :mrgreen:



YYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYYYYYYYYYYY!!!!!!! Been waiting for this!
ExpEM
Average
 
Posts: 77
Joined: Wed Nov 09, 2016 1:48 am

Re: Annual mapping contest

Postby papercoffee » Thu Sep 20, 2018 12:13 pm

Swanky wrote:...badge that must be used visbibly in the map... *cringes and walks away*

[dealer voice] Swanky, Swanky, Swankyyyy ...what's the problem, maaan? [/dealer voice]

That badge is like the Steiff "button in ear" ...our trademark or signature.
You can put that badge on a monitor screen or postage stamp. As long as it's there. :noidea
User avatar
papercoffee
Site Staff
 
Posts: 8835
Joined: Wed Jul 15, 2009 11:36 am
Location: Cologne, the city with the big cathedral.
Personal rank: coffee addicted !!!

Re: Annual mapping contest

Postby UnrealGGecko » Thu Sep 20, 2018 1:33 pm

Hey, worst case just put it like in a LavaZone behind a wall or... like in a corner of the map screenshot or just use it as a button texture? Its VISIBLE, right? :noidea
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
User avatar
UnrealGGecko
Site Staff
 
Posts: 2054
Joined: Wed Feb 01, 2012 11:26 am
Location: Kaunas, Lithuania
Personal rank: GEx the Gecko

Re: Annual mapping contest

Postby PrinceOfFunky » Thu Sep 20, 2018 6:47 pm

I doubt I'll be in, my UnrealEditor automatically sets bHidden to False to any actor in the map randomly, I'm tired of setting it to True to any actor everytime.
Image
User avatar
PrinceOfFunky
Inhuman
 
Posts: 932
Joined: Mon Aug 31, 2015 10:31 pm

Re: Annual mapping contest

Postby Dr.Flay » Thu Sep 20, 2018 9:39 pm

@PrinceOfFunky
there is an unofficial Unreal Editor 2.1: Extended Standalone Edition, compiled by a user at the HoF forum
UnrealEditorv21Setup.exe (291MB) http://ut-files.com/index.php?dir=UEditor_Developing/

Try that for a clean editing setup.
If you add your existing UT folders to its config you will not have to duplicate any custom resources in your game folder.
User avatar
Dr.Flay
Site Staff
 
Posts: 3123
Joined: Thu Aug 04, 2011 9:26 pm
Location: Kernow, UK
Personal rank: Chaos Evangelist

Re: Annual mapping contest

Postby Carbon » Sat Sep 22, 2018 10:31 am

The prize will be as it always is. :)
User avatar
Carbon
Inhuman
 
Posts: 807
Joined: Thu Jan 17, 2013 1:52 pm
Personal rank: Hoarder.

Re: Annual mapping contest

Postby Feralidragon » Sat Sep 22, 2018 11:15 am

Probably you guys should work in a more official announcement and properly spread it throughout all communities to spread awareness?

Otherwise, mappers scattered around won't really know there's a contest, and will miss out and be sad later on, just like it happened last year...
User avatar
Feralidragon
Godlike
 
Posts: 4954
Joined: Wed Feb 27, 2008 6:24 pm
Location: Liandri
Personal rank: Work In Progress

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 2 guests