MH-AMC-Mesospheric
MH-AMC-Mesospheric
My topic for the AMC contest.
Name is temporally, it will be something in this setting: magic - old roman / neo gothic - fairy tale like - versus stargate sg1 .
Pray for me folks that I finish this map in time: work + school is killing me.
But this contest empowers me , and have something to look out for!
Game type : MH
Skybox not finished as you can clearly see.
pictures: see attachments.
-----------------------
Big file due the Chaos addon. I must find out which files, only to include.
Added temporary music. Readme and such will follow in final version.
Give it a run, let me know findings. Progress is early, not finished.
------------------------
and ohhh yes...... there will be........ crystals.
image not found
Submission for the contest:
The map is and stays : UNFINISHED.
https://www.mediafire.com/file/0v5dah21 ... c.rar/file
People: this is as far I could produce, this is not finished.
Name is temporally, it will be something in this setting: magic - old roman / neo gothic - fairy tale like - versus stargate sg1 .
Pray for me folks that I finish this map in time: work + school is killing me.
But this contest empowers me , and have something to look out for!
Game type : MH
Skybox not finished as you can clearly see.
pictures: see attachments.
-----------------------
Big file due the Chaos addon. I must find out which files, only to include.
Added temporary music. Readme and such will follow in final version.
Give it a run, let me know findings. Progress is early, not finished.
------------------------
and ohhh yes...... there will be........ crystals.
image not found
Submission for the contest:
The map is and stays : UNFINISHED.
https://www.mediafire.com/file/0v5dah21 ... c.rar/file
People: this is as far I could produce, this is not finished.
Last edited by Terraniux on Sun Dec 09, 2018 9:58 pm, edited 7 times in total.
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Re: MH-AMC-EnchantedEmpire
That is still the hardest part... of the map - colour, shape, size. shininess. Rest is just easy mappingTyr wrote:Looking forward to this.
Where are the crystals?
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- EvilGrins
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Re: MH-AMC-EnchantedEmpire
3rd pic, is that a stargate?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: MH-AMC-EnchantedEmpire
Yes. The mission revolves about some sort of stargate mission. I needed some sort of basis of plot.EvilGrins wrote:3rd pic, is that a stargate?
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Re: MH-AMC-Mesospheric
Just want to note, after ... some consideration, I am still in.
Found a name for the map. Mesospheric.
My progress is by far not finished, but I still have to deliver. Quitting feels more destructive rather than releasing an unfinished map.
Updated the skybox a little, once more.
The map will run heavy on systems I fear, zoned and unzoned.
Releasing a download soon,I hope.
2 weeks left, fingers crossed.
Found a name for the map. Mesospheric.
My progress is by far not finished, but I still have to deliver. Quitting feels more destructive rather than releasing an unfinished map.
Updated the skybox a little, once more.
The map will run heavy on systems I fear, zoned and unzoned.
Releasing a download soon,I hope.
2 weeks left, fingers crossed.
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- FraGnBraG
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Re: MH-AMC-Mesospheric
Glad you re-entered !
That blue is killing me,
I probably could have made a map, but just so much other stuff, grrrrrr slap me up.
That blue is killing me,
I probably could have made a map, but just so much other stuff, grrrrrr slap me up.
Binary Space Partitioning
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Re: MH-AMC-Mesospheric
Yeah, me too. Let's close the book on conflict and end this contest in the spirit of good competition.FraGnBraG wrote:I for one am glad you returned
As expected your screenie's are sexy work.
So long, and thanks for all the fish
- UnrealGGecko
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Re: MH-AMC-Mesospheric
Mind removing the HUD in the 2nd pic? Need a new wallpaper tnx!
Seriously that skybox looks amazing!
Seriously that skybox looks amazing!
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: MH-AMC-Mesospheric
It's a really cool map - a challenging, entertaining and unusual MH map.
Just a few things
1 From the log 'ScriptWarning: Failed to load 'Sound Announcer.Winner': Failed to find object 'Sound Announcer.Winner'.
2 The killzone doesn't kill the slith or the skaarj warriors, though it does kill krall.
3 I wasn't able to pick up the shieldbelt at the beginning (in front of the stargate) but I assume that is deliberate.
4 You have a typo in the map name and in the introduction at the start of the map - it's AMC and not AWC.
5 Sektor's TelTweak reports 'ScriptLog: Invalid Teleporter -> Message Spam removed for Teleporter MH-AWC-Mesospheric.VisibleTeleporter1'
I think you just need chaostrees.u.Terraniux wrote: Big file due the Chaos addon. I must find out which files, only to include.
Just a few things
1 From the log 'ScriptWarning: Failed to load 'Sound Announcer.Winner': Failed to find object 'Sound Announcer.Winner'.
2 The killzone doesn't kill the slith or the skaarj warriors, though it does kill krall.
3 I wasn't able to pick up the shieldbelt at the beginning (in front of the stargate) but I assume that is deliberate.
4 You have a typo in the map name and in the introduction at the start of the map - it's AMC and not AWC.
5 Sektor's TelTweak reports 'ScriptLog: Invalid Teleporter -> Message Spam removed for Teleporter MH-AWC-Mesospheric.VisibleTeleporter1'
Re: MH-AMC-Mesospheric
Thanks for the feedback. Very useful.
Submission is now present in first post to download.
Submission is now present in first post to download.
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Re: MH-AMC-Mesospheric
I should clarify what I said in point 2 in my previous post - the killzone doesn't always kill the slith or skaarj warriors, sometimes they survive falling or being blown off the 'islands'. On the other hand, the krall and flies are always killed - the flies have a tendency to fly down into it anyway.
One other point is that some of the jumppads inflict damage on landing so you may want to check these.
One other point is that some of the jumppads inflict damage on landing so you may want to check these.
Re: MH-AMC-Mesospheric
Answer of my tool:Terraniux wrote:Big file due the Chaos addon. I must find out which files, only to include.
Another tool told me the following:UnrealDeps.exe wrote:MonsterHunt.u
chaostrees.u
swJumpPad.u
BBoyShars.u
SM_Nature.u
ShadowManNature.utx
HeavenbyTerraniux.umx
MaximusbyTerrraniux.umx
SkeletalChars.u
Light61 is placed in the void
Light62 is placed in the void
Light66 is placed in the void
Light67 is placed in the void
Light68 is placed in the void
Spawnpoint19 is placed in the void
Teleporter2 is placed in the void
utflare1 is placed in the void
utflare7 is placed in the void
That made me curious and lead me from function VacuumZone.Tick() withOjitroC wrote: 2 The killzone doesn't kill the slith or the skaarj warriors, though it does kill krall.
Code: Select all
if ( P.Fatness > 250 ) {
Level.Game.SpecialDamageString = DamageString;
P.TakeDamage(10000, P, P.Location, Vect(0,0,0), DamageType);
Code: Select all
function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
...
if ( (InstigatedBy != None) && (InstigatedBy.IsA(Class.Name) || self.IsA(InstigatedBy.Class.Name)) )
ActualDamage = ActualDamage * FMin(1 - ReducedDamagePct, 0.35);
...
Because in a VacuumZone attacker and attacked are the same and Slith and IceSkaarj have ReducedDamagePct=1, no damage will be left.
Possible solutions:
- use ScriptedPawns that don't have a ReducedDamagePct of 1 (either other than above or subclassed types of them)
- use a custom VacuumZone that does not pass the attacker ("instigatedBy") to the function TakeDamage():
The difference is that ScriptedPawns are killed instantly without the effect of getting fat first.
Code: Select all
//============================================================================= // VacuumZoneEx. //============================================================================= class VacuumZoneEx expands VacuumZone; event ActorEntered( actor Other ) { if (ScriptedPawn(Other) != None) { ScriptedPawn(Other).TakeDamage ( 10000, None, ScriptedPawn(Other).Location, Vect(0,0,0), DamageType ); } Super.ActorEntered(Other); }
"If Origin not in center it be not in center." --Buggie
- sektor2111
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Re: MH-AMC-Mesospheric
I used CloudZone in all those MH craps which I did, simple as that, no one escaped alive from there... probably there are chances to work properly because that one has a deal with Pawn's enemy...