This fix moved code from older version of Nexgen were HUD respect disabled transparency from UT.
For example for chat/speech area.
some MH maps really bright, so that make text completely unreadable. But with this fix you can set HUD not transparent and chat area respect this.
Of course if you have at least Nexgen112H, then this worked by default.
Difference in code:
It 4 changes in render for set another style if HUD not transparent. Something like that:
Code: Select all
c.style = ERenderStyle.STY_Translucent;
if ( (ChallengeHUD(player.myHUD).Opacity == 16) || !Level.bHighDetailMode )
C.Style = ERenderStyle.STY_Normal;
In archive original file, fixed file and source code with fix. NexgenCC.u not included.