[attachment=2]Good_Bye_Lzma.PNG[/attachment]
Edit: More entertaining bytes
All what I wanted was to do small fixes to a map and preparing it for server with redirect and all that...
I went to check what was reporting the toy provided by Chris if I'm not mistaking for figuring missing devs required by various UT stuff:
So I was curious to see what's going on in some attempt to launch such a map:Ultimate Unreal Server tool.exe wrote: File:E:\Editor\UnrealTournament\Maps\DM-Tokara.unr
Is missing:AlienTech
[attachment=1]Attemp_No_Deps_Level.PNG[/attachment]
It was the night of my mind - I was unable to figure the reason - but I know well reason due to another deal else it is crashing with no comprehensive explanation, not rejecting map and nicely returning to menu.
[attachment=0]Invalid_Ending.PNG[/attachment]
Perhaps I have to fallback servers to v21...
I'm not curious to find what will happen if I will set an automated LZMA compression - I did not used that before because was compressing stock for no reason.
That XC specific crash-log was like here:
Code: Select all
Critical: UCanvas::WrappedPrint
Critical: (Press ESC to begin.)
Critical: UCanvas::WrappedStrLenf
Critical: UCanvas::execStrLen
Critical: UObject::ProcessEvent
Critical: (TMale1 UT-Exo-Map.TMale0, Function Engine.PlayerPawn.PostRender)
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: WM_PAINT
Critical: UWindowsViewport::ViewportWndProc
Critical: WWindow::StaticProc
Serious now: For me this is saying nothing about what is missing.