[TributeServer] - ClassicUT99 - All in One (incl coop!)

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rjmno1
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by rjmno1 »

more players wanted 20-09-2019
20:43

Please join dutch server.
unreal tournament 99
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https://sites.google.com/view/unrealtou ... oject/home mine home ut99 website.
https://richardmoust105.blogspot.com/20 ... ef-in.html dutch blog page about ut99 settings.
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

b00m! :MrGreen:!

9=10 players joined 10minutes after!
viewtopic.php?f=54&t=13364&p=114806#p114806
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by rjmno1 »

Esnesi added also the grapple hook its also availeble now on the server, after a litle tweak. :tu:
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https://sites.google.com/view/unrealtou ... oject/home mine home ut99 website.
https://richardmoust105.blogspot.com/20 ... ef-in.html dutch blog page about ut99 settings.
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

Things which happened:
- Changed OldSkool to OldWeaponsUT with unreal1 v200 beta sounds! (Thanks to SteadZ!)
- Added GrappleHook Insta under CTF (FlyingSpeed increased to 1.5 what rjmno mentioned)
- Added FragBall
- Added SoccerUT

Due to the new mapvote update i have more room to add FB and Soccer back!
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

Pretty much everything happened!
- Basically been testing UTRoyale from PrinceOfFunk for quite some while, and final versions on the FragNights!
Turns out to be pretty damn fun with the right maps with the right elements and weaponspawns.
Awesome work Funky!!
- Updated coop99 (incl psx project from Leo)
- Updated UN1e, thanks Deepu!
- Maps removed, maps added and more. Thanks @Gecko!

Some nice environments;
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

It's bin a while!
New (oldish) Updates!

Added Gametypes:


- Flag Domination (CTF):
-----------
Step 1: find a flag
Step 2: bring it to the designated spot for your team
Step 3: steal any flags the other team(s) have captured
Repeat as necessary.

Flag Domination is, as you might guess, a cross between Domination and Capture the Flag. The flags are not team flags; they're neutral, and they don't start out in any team's posession. Each flag has a designated "receptacle" for each team, and the longer it's there the more points your team gets, just like the control points in Domination.


- Scavenger Hunt (CTF):
You have to go get flags from a central-ish point in the map and bring them back to your base. There are 5 point flags, 10, 25 and 50, and you can use Black Flags which you score on the opposing team's base, and it gives them -50 points. First team to X points wins.

- Dynamic Arena (DM+DOM):
Merges the fair system of an arena, relying on player's knowledge and expertise rather than on weapon and ammo management, but also breaking the monotonous gameplay of standard arenas by cycling between a huge variety of weapons all the time, at specific time intervals. You may use a default UT's weapon selection, or you can create your own, using different weapon mods you may have.
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

Significant things that happened for sure:
New:
Capture The Flag -> FryingPanArena (Too popular on DM!)
DeathMatch -> RidiculousRedeemerArena
Changed Insta BurgerCTF to -> Combo BurgerCTF
And more that i forgot!
Gotta keep notes more xD
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

Hardware Upgrade!
Old: Dell Optiplex 3050 SFF (SmallFormFactor) (i3 7500T @3,95Ghz 4GB DDR4 - 128gb SSD)
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New: HP Prodesk 400 G3 Mini (i5 7500T @3,3Ghz - 8GB DDR4 - 256gb SSD)

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Full specs: https://support.hp.com/ie-en/document/c05364056

No, we won't notice anything in UT by this :tongue:
I just got other purposes for the i3 model.
And, the newer HP has virtualisation abilities. (vPro)
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

Oh yeah.

Added Jailbreak (III Gold) a while back as well to the server.
We've been playing our asses off on it!

Such high quality maps, and this gametype is the most complete, stable and flexible ones out there if you ask me!
All from 2003.. unbelievable.
Very underrated!

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https://www.moddb.com/mods/ut-jailbreak ... d-full-raw
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

Recent most significant events:

1) Server is Nexgen-less, and the HUD got replaced by UTChat! (thanks again ProAsm and UE!)
2) FryingPan is now a part of RandomArena! (Seemed very fitting)
3) Now one of the biggest recent changes, and the one iam most enthusiastic about!

Testing out a WIP project by 21 called GunGame, from v1 this already went very smooth and stable with some simple adjustments.
The current order of weapons we use in this gametype is:
SuperShockRIfle (Enhanced/instagib)
SniperRifle
ShockRifle
MiniGun
RocketLauncher
PulseGun
FlakCannon
BioRifle
Enforcer
Ripper
ImpactHammer
Redeemer

Goal: You have to kill enemies 3 times in order to upgrade your weapon.
You will downgrade your weapon on a suicide.
When reaching the final weapon and 3 kills, you win the game.
The order makes the game no doubt about that.
First i thought about a order of Weak to Strong weapons.
Only when logical thinking.. this can be very demotivating for lower skilled players, and the current order makes it more approachable by the mainstream! :)
It also gives the most hilarious situations, especially from impact to redeemer! ^^

Join our discord if you want to get involved!
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »




Few videos of a public test of the new Gungame by 21!
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

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Summertime updates! 8)
Complete under the hood overhaul for the FFN server!

Most critical ones to mention are;
1) We are back on the regular 469b GameEngine.
2) UltimateNewNet is swapped for FragNewNet (Newest fork with the optimizations of 469 and IG+ Thanks Asosed!)
3) Oh yeah, we got GunGameCTF in the meantime as well, join in on Fridays to see what's that all about!
Last edited by esnesi on Tue Aug 24, 2021 10:21 pm, edited 1 time in total.
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

Achievement unlocked!
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Credits to 21, and Asosed!
- ServerPackages are back on the Mapvote!
This means that not all serverpackages are being send to clients anymore.
Only the packages that are active at that moment. (as a few weeks before)

- *FragNewNet update
Changelog:
1. Fixed stuttering after jumping from lifts for high ping players
2. Enforcer. Removed values ​​from FragNewNet.ini EnforcerDamagePri and EnforcerDamageSec because the EnforcerDamageSec code did not work. This makes sense, because secondary fire damage is equal to primary fire damage. Just secondary fire shots are faster. I added one value to FragNewNet.ini for enforcer damage - EnforcerDamage :). Can generate your ini files for cleanliness
3. Bot damage (but not all weapons) never worked in NewNet:
- from secondary and primary fire from biorifle - fixed
- from the primary fire of pulsegun - fixed
- from secondary fire ShockRifle - fixed
For the damage to work properly, the bot's skill must be at least Skilled
Join our discord and check #development channel for heavy details. :shock:
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Re: [TributeServer] - ClassicUT99 - All in One (incl coop!)

Post by esnesi »

Still happy new year wishes! ;)
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I'll try to remember the biggest milestones:

- Continuous FragNewNet maintenance. (Thanks @Asosed!)
- Strangelove compatibility FNN (FragNewNet, Thanks @Asosed!)
- LeagueAssault compatiblity MVE (Thanks @_21!)
- ArenaFFN (multiple profiles for arena configurations, thanks @_21!)
- FFNServerFeatures (Optimized writing of packages from MVE into UT.ini, Optimized Teleportals fluidity, Countdown, and more Thanks @_21!)
- NuclearRaces is on the FridayFragNights! (Thanks @MetalFist, @PaulDenton, and @Feralidragon!)
3 maps are available at the moment, the gametype is WIP.
I hope to share some FFN footage of NR soon!

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Join tonight around 8pm CET UTC+1 for some action!
We had a peak of 25 players at some point last Friday!