OjitroC wrote: ↑Thu Jan 28, 2021 6:50 pm
I don't know about Shrimp but I found the two gametypes by simply looking on UT-Files - they could have been equally easily found by a quick look on medor's site as well. The Hawthorn files I had - looks like I got them from your bonus pack from 2015. If you are looking for something specific it is just as easy to go to one of the major file sites as it is to do a search on the net, plus you might something else unrelated that looks interesting.
Ah, I see.
What? Weird. I don't remember "GusPack" having any Hawthorn files or anything. I think I had found it in a similar website. I'm starting to think they're not from the same author, though.
OjitroC wrote: ↑Thu Jan 28, 2021 6:50 pm
Perhaps but that turns the site into something else other than just an Archive - if it was an option that could be turned off then maybe because, to be brutally honest, I have no interest in knowing what other people have downloaded - I want to 'discover' things for myself but that's just my opinion.
Hm, good point. Perhaps assigning tags to the mods instead? Like, keywords, or something.
That's how e621 does it.
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EDIT: Oh wait, you already posted it! How did I miss that? I have been searching for that for so long, and I couldn't find it literally anywhere, not even a meaty DDG search could find it! I thought I could have forgotten the exact name or have been going crazy or something, thank you oh so much!
I mean, geez.
So much stuff disappearing. I still wish I could see again those maps I remember playing during my childhood. I think one of them had Coret-like bases carved out of a rectangular cuboid placed in a big outdoors area, an outdoors area that I remember had one corner with a tiny pond with a Reedemer in it. I think that each team had its own outdoors area, which is kinda funny, and that they were connected by tunnels through a "cliff"? I'm using the word "outdoors" liberally, think ceiling with Fake Backdrop or something.
Just memories. Often vague memories. This game's corners are crumbling, and with them the chance to see again the memories of many people, young and old. The Unreal Archive is a massive service to the community, and I can't thank you enough for it. People like you and medor let dreams stay alive. Thank you Shrimp! Big heart to ya! <3
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EDIT 2: Hang on. I already had the Hawthorn files all along?! That's weird, I don't remember downloading them! My UT copy - and all modifications I make to it - is versioned by Git, I wonder if I can use that to tell when exactly I put Hawthorn there.