UnrealArchive.org

Share interesting stuff you have found or created yourself.
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UnrealGGecko
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Re: UnrealArchive.org

Post by UnrealGGecko »

Figured Id try to sort out a little bit of the authors, hope I did it right :P
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someUTmappernames.zip
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Re: UnrealArchive.org

Post by Shrimp »

Those are great, thanks. Added them!
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Re: UnrealArchive.org

Post by Gustavo6046 »

Here are non-umod versions of Excessive100 (Excessive Overkill) and Monster Madness 304.

Also Mind Reader, one of the Uncommonplace / David Catmull mods for UT (you might recognize him as the creator of gametypes such as Apprehension and CTF4... as well as the son of former Pixar/Disney president Edwin Catmull! Yup!)
Although I have uploaded Buggie's updated 1.5 release, albeit the zip file's contents are reordered into System/ and Help/ subfolders, as all should be!

You might also want to consider adding the latest revision of Mush Match, since it's a gametype, even if a somewhat bare one. I don't mean adding it to the Gametypes/Mods section, it's a tiny bit too bare for that... although, wait, on second thought, so are Catmull's gametypes (admittedly!).
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MindReader15.zip
Mind Reader 1.5, original mutator by David Catmull himself, updated by SeriousBuggie.
(17.04 KiB) Downloaded 17 times
MonsterMadness304_noumod.zip
Monster Madness 304, non-UMOD version.
(188.52 KiB) Downloaded 18 times
Excessive100_noumod.zip
Excessive Overkill release 1 from Mr. Pants's website, non-UMOD version.
(75.79 KiB) Downloaded 15 times
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Re: UnrealArchive.org

Post by Gustavo6046 »

Not to bug you too much, but here is a non-UMOD version of Unreal 4Ever Tournament.

I love the Draco2 dragon model in that one :)
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U4e_Tournament_602_full_noumod.zip
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"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Re: UnrealArchive.org

Post by EvilGrins »

Trying to track down a mapper for permissions, did a general search of his maps... and there's a lot of copies of the same exact map with identical filenames.

Have a look · https://unrealarchive.org/authors/_utw_r_m_e_.html
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: UnrealArchive.org

Post by OjitroC »

EvilGrins wrote: Mon Mar 14, 2022 10:02 am Trying to track down a mapper for permissions, did a general search of his maps... and there's a lot of copies of the same exact map with identical filenames.

Have a look · https://unrealarchive.org/authors/_utw_r_m_e_.html
The maps may be the same but the archives in which they are contained (zip/rar) are different - for example, one may have screenshots and the other not.
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Re: UnrealArchive.org

Post by EvilGrins »

Don't suppose there's an easy way to search for GIANT SIZE maps on UA?

They should get their own category, like MapRaider has.
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Re: UnrealArchive.org

Post by Shrimp »

Sup.

New addition on the website. There's no a timeline (like archive.org) in most of the sections, so you can browse stuff by it's estimated release date.

Note that release dates are based on file times, so some of them are clearly wrong, like UT2004 content being released in 1998 where someone clearly had a wrong system clock when they made their zip files. But we can refine and clean those up as we go.

Hopefully just provides another way to discover interesting stuff.
2022-04-25_21-54.png
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Re: UnrealArchive.org

Post by Neon_Knight »

Excellent! LvLworld implements that and it's a pretty cool feature, indeed! You can also see how much design improved throughout the years.

Sorry for bothering with this, Shrimp, but, any news about support for UT3 custom content?
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Re: UnrealArchive.org

Post by Shrimp »

Neon_Knight wrote: Mon Apr 25, 2022 5:46 pm Sorry for bothering with this, Shrimp, but, any news about support for UT3 custom content?
Ah man, I forgot about this. I took a break after getting frustrated with being unable to extract textures from the UE3 packages and took a break, forgot to go back to it.

Let me see if we can at least start getting the files and things in and categorised, even if we don't get screenshots and stuff like that.
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Re: UnrealArchive.org

Post by Neon_Knight »

Take your time, man. Between this and Monster Hunt you're doing awesome jobs! Kudos to you and keep up the good work!

UnWheel when? LOL!
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Re: UnrealArchive.org

Post by Gustavo6046 »

Is there a New Additions page? :>
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Re: UnrealArchive.org

Post by Neon_Knight »

Gustavo6046 wrote: Fri Apr 29, 2022 12:25 am Is there a New Additions page? :>
You mean this? https://unrealarchive.org/latest/index.html
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ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
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Re: UnrealArchive.org

Post by EvilGrins »

For the record, that's my edit:
https://unrealarchive.org/skins/unreal- ... 29ad8.html

But I may be doing a new version soon...ish.

This is also mine:
https://unrealarchive.org/skins/unreal- ... db519.html
http://unreal-games.livejournal.com/
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