UnrealArchive.org
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EvilGrins
- Godlike
- Posts: 10472
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: UnrealArchive.org
ARGH!
https://unrealarchive.org/unreal-tourna ... 49521.html
I've done this before and it hasn't caused a problem, including a voicepack in with a skin, but this time it favored the voice over the skin and placed it in the wrong category!!
https://unrealarchive.org/unreal-tourna ... 49521.html
I've done this before and it hasn't caused a problem, including a voicepack in with a skin, but this time it favored the voice over the skin and placed it in the wrong category!!
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Shrimp
- Adept
- Posts: 320
- Joined: Wed Oct 10, 2018 11:15 am
- Location: Australia
Re: UnrealArchive.org
Do you want it to be listed as a Skin rather?
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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EvilGrins
- Godlike
- Posts: 10472
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: UnrealArchive.org
Yes, although it it makes it simpler I could just remove the voicepack... you'd have to delete that entry and I'd upload it again without that.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Shrimp
- Adept
- Posts: 320
- Joined: Wed Oct 10, 2018 11:15 am
- Location: Australia
Re: UnrealArchive.org
I spent the last few months reworking how authors are tracked and stuff.
Credits for everyone:
The website now tries to track everyone's stuff a bit more contextually. Now we try to track the "original author", "collaborators" (when multiple people worked on something) and "editors" when something is an edit of an existing work.
Here are some examples of each.
An original work: Dark Clowns - shows EvilGrins as the author.
A modification: MH-Crazy][Warlords - shows the original author as Kaal"TheSinew"979 and both EvilGrins and Keller as editors.
A collaborative work: DM-TMC-Narean - by both FraGnBraG and Swanky.
This is still prone to errors. Sometimes it matches the wrong things on author names or misses some things. It's kind of hard for a machine to reliably pick out all the random permutations people have used for naming styles over the years, not to mention typos and things in people's own names and the like
, so it's very much best effort, but as ever we can try to clean up the data as we go.
Author Pages
Authors pages now list sections for each of the above classifications of things, so everything someone has contributed to, or made edits for, should show up under their name. Map packs are a special case, where every author whose work has been included in a map pack will appear under the "Collaborative Works" section.
You'll note on EvilGrins page for example, he as a profile picture. I just added that as example data since I needed something to work with. In addition to the profile picture, you'll see that everywhere his name appears on the site, it's accompanied by an icon. These can be set per author. In addition, you can set a custom background image (granted, it's blurry on the current style) and a "cover" image that shows up in the author listing. My profile demonstrates those.
These are still managed in Git, and I'm not going to collect and assign images for everyone - if you want to add something for yourself or someone else, please open a Pull Request on the Unreal Archive Data repo. Instructions are documented in the authors README.
---
Hopefully this goes some way to addressing some of the weirdness around multiple authors and things.
Credits for everyone:
The website now tries to track everyone's stuff a bit more contextually. Now we try to track the "original author", "collaborators" (when multiple people worked on something) and "editors" when something is an edit of an existing work.
Here are some examples of each.
An original work: Dark Clowns - shows EvilGrins as the author.
A modification: MH-Crazy][Warlords - shows the original author as Kaal"TheSinew"979 and both EvilGrins and Keller as editors.
A collaborative work: DM-TMC-Narean - by both FraGnBraG and Swanky.
This is still prone to errors. Sometimes it matches the wrong things on author names or misses some things. It's kind of hard for a machine to reliably pick out all the random permutations people have used for naming styles over the years, not to mention typos and things in people's own names and the like
Author Pages
Authors pages now list sections for each of the above classifications of things, so everything someone has contributed to, or made edits for, should show up under their name. Map packs are a special case, where every author whose work has been included in a map pack will appear under the "Collaborative Works" section.
You'll note on EvilGrins page for example, he as a profile picture. I just added that as example data since I needed something to work with. In addition to the profile picture, you'll see that everywhere his name appears on the site, it's accompanied by an icon. These can be set per author. In addition, you can set a custom background image (granted, it's blurry on the current style) and a "cover" image that shows up in the author listing. My profile demonstrates those.
These are still managed in Git, and I'm not going to collect and assign images for everyone - if you want to add something for yourself or someone else, please open a Pull Request on the Unreal Archive Data repo. Instructions are documented in the authors README.
---
Hopefully this goes some way to addressing some of the weirdness around multiple authors and things.
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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JackGriffin
- Godlike
- Posts: 3829
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: UnrealArchive.org
Kaal being credited as an 'original author'.....So long, and thanks for all the fish
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UnrealGGecko
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- Posts: 3053
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: lizard lizard lizard
- Discord: UnrealGGecko
- Location: Kaunas, Lithuania
Re: UnrealArchive.org
Really cool! Hope to help out with some of these (and also make one for myself, forgot I already used 3 different names for my maps)

My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Barbie
- Godlike
- Posts: 3224
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: UnrealArchive.org
How old must I be to have 25 revisions?

I guess that name is taken from my first map conversion "MH-Niven" that took 25 updates.
Surprisingly "Barbie Rev 25 author page" lists a lot of "SP"¹ maps where I were not participated (eg. "MH-[SP]TwinTower"). But I converted some Single Player maps with that name - maybe something was mixed up there.
Sometime I used "Barbie" or "SeriousBarbie" as author so that they are at least two different Authors in UA for me.
Also some other of "my" things are missing or run under false flag: my "Fast Redeemer" is coded by "INI file".
As I suggested elsewhere in this thread: let trusted people help you to classify or even to comment articles.
1) "SP" may stand for
- Single Player
- Sniper's Paradise (Monster Hunt)
You do not have the required permissions to view the files attached to this post.
Last edited by Barbie on Mon Jun 16, 2025 6:03 am, edited 2 times in total.
"If Origin not in center it be not in center." --Buggie
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williamnosdukeweh14usa
- Experienced
- Posts: 106
- Joined: Fri Feb 14, 2025 7:25 am
- Personal rank: Intermediate
- Location: Ontario, CA, USA.
Re: UnrealArchive.org
@Shrimp There's a mutator that I uploaded into Unreal Archive.org which is WOT (Weapons of Tomrrow) for Unreal Gold. I know that you already of one for Unreal Tournament which is this one https://unrealarchive.org/unreal-tourna ... f9dac.html.
Here's the one for Unreal Gold. https://github.com/unreal-archive/unrea ... /pull/4358
I already left a message about this on Github anyway.
Here's the one for Unreal Gold. https://github.com/unreal-archive/unrea ... /pull/4358
I already left a message about this on Github anyway.
Last edited by williamnosdukeweh14usa on Sun Aug 03, 2025 3:31 am, edited 1 time in total.
nOs* Duke (William Edward Hackman)
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wallabra
- Godlike
- Posts: 1478
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Location: Porto Alegre, Brazil
Re: UnrealArchive.org
Can you create a gametype section for Mush Match? I think it's a pretty decent gametype nowadays, all things considered. The uploader sadly can't seem to figure out how to work with gametypes.
And yes, register it under wallabra.
And yes, register it under wallabra.
(new personal website coming soon; for now use wallabra.github.io)
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williamnosdukeweh14usa
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- Posts: 106
- Joined: Fri Feb 14, 2025 7:25 am
- Personal rank: Intermediate
- Location: Ontario, CA, USA.
Re: UnrealArchive.org
@Shrimp are you going to put the TestSBPropertyChangerV2 Map and Onslaught Beta Mappack for UT99 in the Unreal Archive.org it's been open on github for months anyway.
https://github.com/unreal-archive/unrea ... /pull/4018
https://github.com/unreal-archive/unrea ... /pull/3365
https://github.com/unreal-archive/unrea ... /pull/4018
https://github.com/unreal-archive/unrea ... /pull/3365
nOs* Duke (William Edward Hackman)
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Baardman
- Adept
- Posts: 348
- Joined: Mon Oct 02, 2017 9:39 am
Re: UnrealArchive.org
i dont understand any of this. is it uploaded or not? i cant find it if i search with keywords on unrealarchive.
You do not have the required permissions to view the files attached to this post.
Character tools and tutorials https://drive.google.com/drive/folders/ ... fMEQ2w212Z
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williamnosdukeweh14usa
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- Location: Ontario, CA, USA.
Re: UnrealArchive.org
@Shrimp I uploaded Nali Weapons 1 and 2 mutators to Unreal Archive.org since Unreal Archive.org only have the Nali Weapons 3 Mutator and I left a message about both of these on Github.com anyway.
Nali Weapons 1 https://github.com/unreal-archive/unrea ... /pull/4388
Nali Weapons 2 https://github.com/unreal-archive/unrea ... /pull/4387
Nali Weapons 3 https://unrealarchive.org/unreal-tourna ... f8503.html
Nali Weapons 1 https://github.com/unreal-archive/unrea ... /pull/4388
Nali Weapons 2 https://github.com/unreal-archive/unrea ... /pull/4387
Nali Weapons 3 https://unrealarchive.org/unreal-tourna ... f8503.html
nOs* Duke (William Edward Hackman)
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TigerTheGreat
- Adept
- Posts: 397
- Joined: Thu Mar 25, 2010 6:00 pm
- Personal rank: UMS R&D CEO
Re: UnrealArchive.org
The following can't be added due to the detector, it's Tentacle-HunteR's map series with the missing map "seaside" recovered.
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I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
~formerly Delacroix
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Baardman
- Adept
- Posts: 348
- Joined: Mon Oct 02, 2017 9:39 am
Re: UnrealArchive.org
he is on vacation?
Character tools and tutorials https://drive.google.com/drive/folders/ ... fMEQ2w212Z
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williamnosdukeweh14usa
- Experienced
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- Joined: Fri Feb 14, 2025 7:25 am
- Personal rank: Intermediate
- Location: Ontario, CA, USA.
Re: UnrealArchive.org
@Shrimp I believe Semfry found something else in the wrong category can you please help him anyway.
https://github.com/unreal-archive/unrea ... ssues/4245
https://github.com/unreal-archive/unrea ... ssues/4245
nOs* Duke (William Edward Hackman)