UnrealArchive.org
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wallabra
- Godlike
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- Discord: wallabra
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Shrimp
- Adept
- Posts: 328
- Joined: Wed Oct 10, 2018 11:15 am
- Location: Australia
Re: UnrealArchive.org
FYI I'm doing some server maintenance and stuff again over the coming days and weeks, so its possible some things might break.
It will probably also take even longer than usual for me to get to merging things.
If there's some gametype anyone wants added, I would ask once again that the following be provided to help with the process:
- A download to the gametype and related content (official patches, updates, etc) with version information
- A one-line description
- Credits listing and team/author the mod was released under
- A write-up (usually a copy of the "about" or description from a README)
- A banner/header/logo image
- Any screenshots or other images that are of interest
- Homepage, or tracked down archive.org homepages, other links, and ModDB links of available
Refer to current gametype pages for examples.
As you can see a fair amount of information is needed to be gathered which is why these aren't added daily, or via an automated system.
It will probably also take even longer than usual for me to get to merging things.
These need to be added manually at the moment.
If there's some gametype anyone wants added, I would ask once again that the following be provided to help with the process:
- A download to the gametype and related content (official patches, updates, etc) with version information
- A one-line description
- Credits listing and team/author the mod was released under
- A write-up (usually a copy of the "about" or description from a README)
- A banner/header/logo image
- Any screenshots or other images that are of interest
- Homepage, or tracked down archive.org homepages, other links, and ModDB links of available
Refer to current gametype pages for examples.
As you can see a fair amount of information is needed to be gathered which is why these aren't added daily, or via an automated system.
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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Kayako
- Masterful
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- Personal rank: Dead and back!
Re: UnrealArchive.org
That's only to be expected, thanks for the hard work!
Merging servers? Or is this to get rid of the duplicate entries when searching for content?
Will this also fix the weird indexing thing where it breaks when searching for content with more than 200~ results? (Assuming that issue is not just me)
The mad (undead) mapper formerly known as --=VatcilliZeitchef=--
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wallabra
- Godlike
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- Personal rank: Resident Wallaby
- Discord: wallabra
- Location: Porto Alegre, Brazil
Re: UnrealArchive.org
Thanks a lot for the clarification!
Are there any requirements for what the homepage must be? Does it have to be a separate website, or can it be a forum post or blog post or something? Is the ModDB / other sources required?
boing boing
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Shrimp
- Adept
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- Location: Australia
Re: UnrealArchive.org
Search should be better now. I think dupes and pagination should be fixed. "Quality" of the results is still potentially hit and miss.
Can be anything really. Potentially nothing if there's no real permanent home or otherwise for a thing, like if something was only released on Discord. If there's a forum post about it, that's perfectly acceptable too.
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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Kayako
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- Personal rank: Dead and back!
Re: UnrealArchive.org
It's perfect, thanks!
The mad (undead) mapper formerly known as --=VatcilliZeitchef=--
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Buggie
- Godlike
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Re: UnrealArchive.org
https://unrealarchive.org/unreal-tourna ... fc414.html
HumanMaleA point to
https://unrealarchive.org/unreal-tourna ... index.html - 404 error
HumanMaleA point to
https://unrealarchive.org/unreal-tourna ... index.html - 404 error
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Buggie
- Godlike
- Posts: 3550
- Joined: Sat Mar 21, 2020 5:32 am
Re: UnrealArchive.org
https://unrealarchive.org/unreal-tourna ... 17828.html
Unreal Archive EU point to
https://unreal-archive-files-eu.s3.de.i ... d+fix2.zip
which return
<?xml version='1.0' encoding='UTF-8'?>
<Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message><RequestId>...</RequestId><Key>Unreal Tournament/Maps/Monster Hunt/M/f/b/a17828/mh-(mha)dinoisland fix2.zip</Key></Error>
Unreal Archive NA point to
https://unreal-archive-files-na.s3.ca-e ... d+fix2.zip
which return
<?xml version='1.0' encoding='UTF-8'?>
<Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message><RequestId>...</RequestId><Key>Unreal Tournament/Maps/Monster Hunt/M/f/b/a17828/mh-(mha)dinoisland fix2.zip</Key></Error>
Unreal Archive EU point to
https://unreal-archive-files-eu.s3.de.i ... d+fix2.zip
which return
<?xml version='1.0' encoding='UTF-8'?>
<Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message><RequestId>...</RequestId><Key>Unreal Tournament/Maps/Monster Hunt/M/f/b/a17828/mh-(mha)dinoisland fix2.zip</Key></Error>
Unreal Archive NA point to
https://unreal-archive-files-na.s3.ca-e ... d+fix2.zip
which return
<?xml version='1.0' encoding='UTF-8'?>
<Error><Code>NoSuchKey</Code><Message>The specified key does not exist.</Message><RequestId>...</RequestId><Key>Unreal Tournament/Maps/Monster Hunt/M/f/b/a17828/mh-(mha)dinoisland fix2.zip</Key></Error>
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MexiBeans
- Novice
- Posts: 4
- Joined: Tue May 05, 2026 6:58 am
Re: UnrealArchive.org
So I have been trying to archive the hundreds of assault trial maps that are not currently uploaded, and have run into three issues with your archive site:
1. I am going through the trouble of figuring out map authors (credits are often not listed in level info), differences between versions, gathering screenshots for maps, and so forth. ATM I see no way to add any of this data to anything I upload, which defeats the purpose of bothering.
2. I can't edit the pages for maps that are already uploaded. Some of the currently uploaded trial maps are missing files, screenshots, and/or other data, which I can fill in real quick since I know these maps. Really don't want to reupload the same thing twice just to fill in missing content.
3. Your processor auto-rejects my upload, claiming:
[1:09:09 AM]No recognizable content found in file AS-[ Hr]Bluedeathv1-UT2XFix.zip
[1:09:09 AM]No new content found
There is a map file, several system files, and a couple screenshots in the .zip, all "recognizable content". And the map itself is not on the site, so "no new content found" is bogus.
1. I am going through the trouble of figuring out map authors (credits are often not listed in level info), differences between versions, gathering screenshots for maps, and so forth. ATM I see no way to add any of this data to anything I upload, which defeats the purpose of bothering.
2. I can't edit the pages for maps that are already uploaded. Some of the currently uploaded trial maps are missing files, screenshots, and/or other data, which I can fill in real quick since I know these maps. Really don't want to reupload the same thing twice just to fill in missing content.
3. Your processor auto-rejects my upload, claiming:
[1:09:09 AM]No recognizable content found in file AS-[ Hr]Bluedeathv1-UT2XFix.zip
[1:09:09 AM]No new content found
There is a map file, several system files, and a couple screenshots in the .zip, all "recognizable content". And the map itself is not on the site, so "no new content found" is bogus.
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Barbie
- Godlike
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- Location: moved without proper hashing
Re: UnrealArchive.org
Just a guess: some *ix-systems cannot process ZIP archives that have backslash instead of slash as path separator.
"If Origin not in center it be not in center." --Buggie
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Hellkeeper
- Inhuman
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- Location: France
Re: UnrealArchive.org
Is there a way to update some packages as a map creator whose maps are hosted on UA?
You must construct additional pylons.
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MexiBeans
- Novice
- Posts: 4
- Joined: Tue May 05, 2026 6:58 am
Re: UnrealArchive.org
Two weeks and no response.MexiBeans wrote: ↑Tue May 05, 2026 7:15 am So I have been trying to archive the hundreds of assault trial maps that are not currently uploaded, and have run into three issues with your archive site:
1. I am going through the trouble of figuring out map authors (credits are often not listed in level info), differences between versions, gathering screenshots for maps, and so forth. ATM I see no way to add any of this data to anything I upload, which defeats the purpose of bothering.
2. I can't edit the pages for maps that are already uploaded. Some of the currently uploaded trial maps are missing files, screenshots, and/or other data, which I can fill in real quick since I know these maps. Really don't want to reupload the same thing twice just to fill in missing content.
3. Your processor auto-rejects my upload, claiming:
[1:09:09 AM]No recognizable content found in file AS-[ Hr]Bluedeathv1-UT2XFix.zip
[1:09:09 AM]No new content found
There is a map file, several system files, and a couple screenshots in the .zip, all "recognizable content". And the map itself is not on the site, so "no new content found" is bogus.
Literally have hundreds of maps here, sitting, waiting for someone to explain what is going on here. If you actually were on Discord, this would be x200 easier.
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TigerTheGreat
- Adept
- Posts: 435
- Joined: Thu Mar 25, 2010 6:00 pm
- Personal rank: UMS R&D CEO
Re: UnrealArchive.org
Try selecting the type of your content, e.g. "Map" from the dropdown menu.

I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell.
~formerly Delacroix
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Barbie
- Godlike
- Posts: 3329
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: UnrealArchive.org
Years ago I also suggested edit rights for trusted user - no response.MexiBeans wrote: ↑Tue May 05, 2026 7:15 am 1. I am going through the trouble of figuring out map authors (credits are often not listed in level info), differences between versions, gathering screenshots for maps, and so forth. ATM I see no way to add any of this data to anything I upload, which defeats the purpose of bothering.
Calculate the SHA1 sum of the map itself and search in UA for it. Maybe the map already exists there but has another name.
"If Origin not in center it be not in center." --Buggie
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MexiBeans
- Novice
- Posts: 4
- Joined: Tue May 05, 2026 6:58 am
Re: UnrealArchive.org
What is a 'SHA1 sum'?Barbie wrote: ↑Tue May 19, 2026 7:46 pmYears ago I also suggested edit rights for trusted user - no response.MexiBeans wrote: ↑Tue May 05, 2026 7:15 am 1. I am going through the trouble of figuring out map authors (credits are often not listed in level info), differences between versions, gathering screenshots for maps, and so forth. ATM I see no way to add any of this data to anything I upload, which defeats the purpose of bothering.
Calculate the SHA1 sum of the map itself and search in UA for it. Maybe the map already exists there but has another name.