UnrealArchive.org

Share interesting stuff you have found or created yourself.
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Shrimp
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Re: UnrealArchive.org

Post by Shrimp »

MexiBeans wrote: Tue May 05, 2026 7:15 am 1. I am going through the trouble of figuring out map authors (credits are often not listed in level info), differences between versions, gathering screenshots for maps, and so forth. ATM I see no way to add any of this data to anything I upload, which defeats the purpose of bothering.
You can simply include a README or text/information file with each zip file, with text like: "Author: SomeGuy". The system will attempt to find it, if there's no LevelInfo. Similarly for screenshots, just include JPEG or PNG files in the zip archive which will be added to the resulting map page automatically.

If this is a map pack, the "Author: Whatever" obviously won't work.
MexiBeans wrote: Tue May 05, 2026 7:15 am 2. I can't edit the pages for maps that are already uploaded. Some of the currently uploaded trial maps are missing files, screenshots, and/or other data, which I can fill in real quick since I know these maps. Really don't want to reupload the same thing twice just to fill in missing content.
I'm not sure how you'd intend to edit a map page to include missing files without actually uploading a new package. If there are data issues, there's a "report issue" button on every page to open a Github issue.
MexiBeans wrote: Tue May 05, 2026 7:15 am 3. Your processor auto-rejects my upload, claiming:
[1:09:09 AM]No recognizable content found in file AS-[ Hr]Bluedeathv1-UT2XFix.zip
[1:09:09 AM]No new content found
There is a map file, several system files, and a couple screenshots in the .zip, all "recognizable content". And the map itself is not on the site, so "no new content found" is bogus.
"No recognizable content" means it couldn't identify what the content is. If it includes a bunch of things like .int files for mutators or whatever, it doesn't know what your intent is. So as was suggested, use the drop-list to force a content type.
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Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
MexiBeans
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Re: UnrealArchive.org

Post by MexiBeans »

TY for responding!!!
Shrimp wrote: Thu May 28, 2026 1:52 pm You can simply include a README or text/information file with each zip file, with text like: "Author: SomeGuy". The system will attempt to find it, if there's no LevelInfo. Similarly for screenshots, just include JPEG or PNG files in the zip archive which will be added to the resulting map page automatically.

If this is a map pack, the "Author: Whatever" obviously won't work.
Can README file be set up to override LevelInfo? Sometimes what the mapper puts in there is an alternate username. I have been gathering those up to ensure every map made by the same person includes all their names for easy search.
Shrimp wrote: Thu May 28, 2026 1:52 pm I'm not sure how you'd intend to edit a map page to include missing files without actually uploading a new package. If there are data issues, there's a "report issue" button on every page to open a Github issue.
Github will allow me to upload missing files to an issue page?