Shao Khan MK9 UT99 player model Beta1

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Shao Khan MK9 UT99 player model Beta1

Postby bigfoot_pi » Wed Feb 13, 2019 5:58 am

Shao Khan from MortalKombat9 UT99 player model Beta1. much better luck skeletizing him to the default ut99 skeleton than the 4 armed freak Goro ;)
team colors done.
+basic voicepack -1 ack and 19 taunts. select under player setup (need help on figuring out how to assign custom deathsounds and how to tie the voicepack to the model)
download link: https://drive.google.com/open?id=1vqXma ... 0_SKwyMtNC
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(credits goes to NetherRealm Studios)
Last edited by bigfoot_pi on Thu Feb 14, 2019 4:32 am, edited 1 time in total.
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Re: Shao Khan MK9 UT99 player model Beta1

Postby EvilGrins » Wed Feb 13, 2019 6:09 am

Good hand/gun placement.

Do you ever give your models taunts? Those moves they do when they're boasting or something.

Model seems kind of small, pistol looks huge in its hands.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Shao Khan MK9 UT99 player model Beta1

Postby bigfoot_pi » Wed Feb 13, 2019 8:10 am

EvilGrins wrote:Good hand/gun placement.

Do you ever give your models taunts? Those moves they do when they're boasting or something.

Model seems kind of small, pistol looks huge in its hands.


i assumed the model automatically had body taunts based on the default skeleton- yeah- just checked in game- h/j/k/l body taunts work and that voicepack I included has 19 voice taunts. Do you mean a custom taunt? Im just milkshaping models to the default UT skeleton. I am no animator :) . But yeah, would love a SK taunt of him pointing toward you are saying You weak pathetic fool!. the size is default ut skeleton. maybe milkshape isnt quite up to snuff on the player scaling. im gonna run a match with default characters and see how gun looks. thanks for the input.
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Re: Shao Khan MK9 UT99 player model Beta1

Postby EvilGrins » Wed Feb 13, 2019 10:04 am

bigfoot_pi wrote:i assumed the model automatically had body taunts based on the default skeleton

It likely does, but I haven't checked them out and wasn't sure if you built your own skeletal structure for them or not.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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