As I said, it is expecting too much from the old engine. The actual idea is to conjuncture videos on the server, submitted by the players, when they join the online game (top-bottom corner of client's screen) and generate the WWE entrance environment. One way is ofcourse, converting the video file into some banal texture "sequence" file (like GIF for instance with each image frame with appropriately reduced quality linked together to give the illusion of animation). LogoSplash already has that functionality.
For maverick methodology, one can only hope to combine the code https://github.com/videolan/vlc
(which itself is an engine) with UE to achieve the results of highest quality and modularity (I can certainly work on it for UE4) but I am not sure if it can be done with the earlier versions (especially the buggy old gcc they are seemed to be forced upon, or so I heard).
Feralidragon wrote:Things like text and other stuff can be rendered through Canvas using UnrealScript directly onto the player's screen.
Yeah, the thing I was after is the "Marquee" effect on the HUD. Is there a dedicated function for that? If so it could certainly be enhanced. Let me put an easter egg here, which is Mychaeel's scrolling credits routine (the closet I could find to the uscript rendering in UWindows)
Either way, the answer to the title is most certainly no.