Let me just put a reference here (the scroll lost in time) for future use.
https://docs.google.com/document/d/1KGL ... q6LPY/edit
Fished from https://forums.unrealengine.com/develop ... -much-more
The legendary NetCode article by Tim Sweeney
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The legendary NetCode article by Tim Sweeney
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Patreon: https://www.patreon.com/FreeandOpenFeralidragon wrote:Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything
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Re: The legendary NetCode article by Tim Sweeney
There are a couple of interesting historical documents about UE internals and UnrealScript/modding, still available on Wayback Machine: https://web.archive.org/web/20040325042 ... games.com/ (see menu on the left).
Probably well known in these parts, since I've seen various PDFs and pages referencing them, but useful to keep the links alive anyway
Probably well known in these parts, since I've seen various PDFs and pages referencing them, but useful to keep the links alive anyway
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Re: The legendary NetCode article by Tim Sweeney
Isn't netcode for ut2k4 considdered off topic here? I haven't read the document for either version, but I suspect many changes to the netcode in between these two gameversions, considdering also UT2k3 came in between?
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Re: The legendary NetCode article by Tim Sweeney
The document is actually mislabeled, I'm not sure why it's circulating as a UT2004 document, since it clearly states it was last updated in 1999, and no such documentation was ever published for UE2, that I'm aware of.
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Re: The legendary NetCode article by Tim Sweeney
Furthermore you can easily "carbon" date the document by the way it is written. For instance
Regarding the name, I am not sure (some big-shot might have decided to take matter in their own hands, but doesn't affect the knowledgebase).
certainly no later installments of UE can begin with that, thenIn the beginning, there were peer-to-peer games...
and some guidelines on replication conditions on which parts of UnrealWiki were based (couldn't have been other way round).Unreal introduces into multiplayer gaming a new approach...
Regarding the name, I am not sure (some big-shot might have decided to take matter in their own hands, but doesn't affect the knowledgebase).
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Re: The legendary NetCode article by Tim Sweeney
I'll be sure to read up on it then, it'll be usefull as my current project is pushing the netcode to the limit, I think? Maybe this document will extend my perception of that limitShrimp wrote:The document is actually mislabeled, I'm not sure why it's circulating as a UT2004 document, since it clearly states it was last updated in 1999, and no such documentation was ever published for UE2, that I'm aware of.
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