Question About DefaultAnim
Posted: Fri May 24, 2019 3:38 pm
Hey All, so I have been racking my head around this and it has me stumped. I am recoding/compiling a new weapon for our team, which the gun it self has some pretty cool animations in it, and when compiling I get this error:
I firmly believe that error has something to do with this line:
All files and meshes are named correctly and accounted for. Can anyone shed some light on this?
Also worth mentioning, all meshes where extracted using "UModel"
Thanks!
Code: Select all
General protection fault!
History: movementDigest <- UEditorEngine::SafeExec <- (ANIM DIGEST ANIM=AR50RifleAnims VERBOSE) <- FScriptCompiler::ProcessCompilerDirective <- Directive <- FScriptCompiler::CompileDeclaration <- FScriptCompiler::CompileStatement <- FirstPass <- TryCompile <- FScriptCompiler::CompileScript <- (Class otod_server_pack_v1.otod_server_media, Pass 0, Line 386) <- MakeScript <- MakeScript <- MakeScript <- DoScripts <- UEditorEngine::MakeScripts <- UMakeCommandlet::Main
Exiting due to error
Code: Select all
#exec ANIM DIGEST ANIM=AR50RifleAnims VERBOSE
Also worth mentioning, all meshes where extracted using "UModel"
Thanks!