The problem with the palette was solved but the texture that was referecing skybox.utx won't render either in game or in the editor (I tried both files). I don't even know if it's possible to have a 2k texture as the source for a wet texture. I've removed the reference from this map to avoid conflicts but I'm afraid the same problem will occur in older maps that have stock textures as source for their wet textures.AHaigh01 wrote:Previously Diehards build for skybox was included in my release because it was complete and finished - but possibly corrupt with it's palettes. I was not able to reproduce the error on dm brokenfaith. Can someone verify that these fix the problem?
Here's how it's looking in game:
and how it was supposed to look: