UltimateNewNet

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Deepu
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UltimateNewNet

Post by Deepu »

Image

UltimateNewNet Beta 1k

Authors: Deepu

Core Author: Timothy Burgess

Release Date: Beta 11/10/2021

Installation (Client):
Spoiler
--> copy the VAData.u & VAData.int file to the UnrealTournament's System folder for setting Skaarj Trooper's voice.
Installation (Server):
Spoiler
--> copy the .u, .dll, .ini file to the UnrealTournament's System & Textures folder
--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Auto load weapons for Siege game type, nothing to do.
--> If you are using XC_Engine won't need to add "UN1k" as ServerPackages list.

- Normal Game Engine's installation

[Engine.GameEngine]
ServerPackages=UN1k
ServerActors=UN1k.NewNetServer

- XC Game Engine's installation

[XC_Engine.XC_GameEngine]
ServerActors=UN1k.NewNetServer

--> For VAHandler
* Allow custom skins played on the server and allow you to see your custom skins not on the server.

- Normal Game Engine's installation

[Engine.GameEngine]
ServerPackages=VAH1k
ServerPackages=VAData

- XC Game Engine's installation

[XC_Engine.XC_GameEngine]
ServerPackages=VAH1k
ServerPackages=VAData

- add to the UN.ini in PlayerPacks[] section

[UN1k.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=

--> For BPHandlers (Bonus Pack)
* Allow new skins from the BP.

== Add bonus pack related files into ServerPackages lines ==

- Normal Game Engine's installation

[Engine.GameEngine]
ServerPackages=BP1H1k
ServerPackages=BP4H1k
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars

- XC Game Engine's installation

[XC_Engine.XC_GameEngine]
ServerPackages=BP1H1k
ServerPackages=BP4H1k
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars

- add to the UN.ini in PlayerPacks[] section

[UN1k.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=

Note: Do not mix VA and BP packs together.

--> For Last Man Standing, add to the MapVote.ini

CustomGameConfig[1]=(bEnabled=True,GameClass="UN1k.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")

--> add to the UnrealTournament.ini for Last Man Standing

[UN1k.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False

--> For Insta Gib
Add mutator/server actor line = UN1k.NewNetIG

--> For Zooming Insta Gib
Add mutator/server actor line = UN1k.NewNetZIG

--> For Rocket Arena
Add mutator/server actor line = BotPack.RocketArena

--> For Shock Arena
Add mutator/server actor line = BotPack.ShockArena

--> For Sniper Arena
Add mutator/server actor line = UN1k.NewNetSA

--> For Chainsaw Melee
Add mutator/server actor line = BotPack.ChainsawMelee

--> For ImpactHammer Arena
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena

--> For Combo Gib:
Spoiler
Add mutator/server actor line = UN1k.NewNetCG

[UN1k.NewNetCG]
EnableNoSpam=False (Setting "True" to enable no spam options)
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000 (Adjust primary firing speed)
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
AntiSpamMethod=1

Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=2 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)
Recommended set:
[UN1k.NewNetCG]
EnableNoSpam=True
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000
MinSecBetweenBalls=0.700000
MaxShockBalls=2
AntiSpamMethod=2


--> For Shock Domination
Add mutator/server actor line = UN1k.NewNetSDOM

--> For Tele Gib
Add mutator/server actor line = UN1k.NewNetTG

--> For h4x Sniper
Add mutator/server actor line = UN1k.h4x_Mut

--> For Grapple
Spoiler
Add mutator/server actor line = UN1k.GrapMut

[UN1k.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
--> For Double Jump
Add mutator/server actor line = UN1k.DoubleJump

--> For setting Rocket X & SLV based mod support
Add mutator/server actor line = UN1k.RXPosError

--> For disabling NewNet for custom game support
Add mutator/server actor line = UN1k.DisableNewNet

--> For disabling NewNet weapons for custom game support
Add mutator/server actor line = UN1k.DisableWeapons

--> For disabling NewNet portals for custom game support
Add mutator/server actor line = UN1k.DisablePortals

--> For Auto Pause
Add mutator/server actor line = ServerActors=UN1k.PureAutoPause

--> If your server uses ACE, add to the UnrealTournament.ini
[ACEvXXX_X.ACEActor]
UPackages[0]=UN1k.u

--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
Required now is not 100 but 65
[IpDrv.TcpNetDriver]
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65

--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
Not need if your server is under UT469 or more
If you're running a linux server, remove all references to TF2.

[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix
Installation (Custom):
Spoiler
For LeagueAS140:
MVE Config:

Code: Select all

CustomGame[0]=(bEnabled=True,GameName="Assault",RuleName="LeagueAS140",GameClass="LeagueAS140.LeagueAssault",FilterCode="as",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1k.DisablePortals",Settings="",Packages="")
MVU Config:

Code: Select all

CustomGameConfig[0]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="LAS",Mutators="UN1k.DisablePortals",Settings="")

For Bunny Track:
MVE Config:

Code: Select all

CustomGame[1]=(bEnabled=True,GameName="Bunny Track",RuleName="Normal",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1k.DisablePortals,UN1k.DisableWeapons",Settings="",Packages="")

CustomGame[2]=(bEnabled=True,GameName="Bunny Track",RuleName="InstaGib",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1k.DisablePortals,UN1k.NewNetIG",Settings="",Packages="")
MVU Config:

Code: Select all

CustomGameConfig[1]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="BT",Mutators="UN1k.DisablePortals,UN1k.DisableWeapons",Settings="")

[code]CustomGameConfig[2]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="IBT",Mutators="UN1k.DisablePortals,UN1k.NewNetIG",Settings="")
Affiliated Mods:
Spoiler
--> No mods for current release.
Fixed bugs & Added things:
Spoiler
--> Fixed damage on impact altfire.
--> Updated ClientCannotShoot code.
--> Fixed 2 chunks not damaging to target while firing flak cannon's primary.
--> Fixed accidental fire bug after re-spawning player.
--> Fixed double enforcer priority, useful for Siege.
--> Added weapon SelectAnimRate and DownAnimRate for controlling FWS.
Weapons list:
Spoiler
UT Weapons
UN1k.ST_Translocator
UN1k.ST_Enforcer
UN1k.ST_ImpactHammer
UN1k.ST_UT_BioRifle
UN1k.ST_ShockRifle
UN1k.ST_SuperShockRifle
UN1k.ST_PulseGun
UN1k.ST_Ripper
UN1k.ST_Minigun2
UN1k.ST_UT_FlakCannon
UN1k.ST_UT_Eightball
UN1k.ST_SniperRifle
UN1k.ST_WarheadLauncher

Misc Weapons
UN1k.h4x_Rifle
UN1k.h4x_Xloc
UN1k.Grappling
UN1k.ST_ApeCannon
UN1k.ST_AsmdPulseRifle
UN1k.ST_HyperLeecher
UN1k.ST_ShockRifleGib
UN1k.ST_ShockRifleNoBalls
UN1k.ST_SniperArenaRifle
UN1k.ST_SuperZoomShockRifle
UN1k.ST_sgInstaGibRifle
UN1k.ST_asPulseGun

Unreal Weapons
UN1k.ST_GESBioRifle
UN1k.ST_ASMD
UN1k.ST_RazorJack
UN1k.ST_Minigun
UN1k.ST_FlakCannon
UN1k.ST_Eightball
UN1k.ST_Rifle
Downloads:
Spoiler

UN1k

Private versions

UN1n (Current release)
--> Merged IG++ code to UN. Some of the IG++ features are available in this NewNet.
--> Fixed a critical bug happening with UN1m, not hitting while player is crouched.
--> Added butter smooth to UTJumpPad.
--> Fixed Xan's fat head.
--> Added "admin loaded" console command to get all NewNet weapons in hand.
--> ChainSaw is fully newnetized.
--> Enhanced Rocket Launcher, Minigun and Sniper Rifle.
--> Removed Warmup flag's wet texture and added red flag.
--> Integrated Bonus Pack 1 fix into BP1 Handler.

UN1m
--> Fixed weapons replacement for XVehicles.
--> Fixed JumpPads for XVehicles.
--> Improved spectator view.
--> Improved teleporter and visible teleporter bug.
--> Polished minigun.
--> Increased minigun's fire power.
--> Added fov effects settings for client side.

UN1l
--> Restricted weapon firing, weapon switching and behindview after the game has ended.
--> Fixed weapon stuck issues after getting weapon from another player, bot and dropped (not confirmed).
--> Fixed Rocket Launcher is not switching to best weapon after reached 0 ammo.
--> Fixed players take damage from Rocket Launcher (not confirmed).
--> Added smooth for lift jumping.
--> Polished all newnet weapons and removed some useless functions.
--> Added Pulse Gun's beam life span to infinity for holding more than 60 seconds.
--> Fixed shock balls disappearing while making shock combo.
--> Fixed some accessed nones.
--> Fixed double damage happening with weapons, especially Minigun and Pulsegun.
--> Removed unreal weapons from NewNet for creating separate package for later.
--> Added Serverside package, which prevents sending serverside functions to clients.
--> Changed NewNet is not public release.
--> Reduced package size by removing double codes checks, double functions checks and un-used classes.
--> Added default inventory as Chainsaw, so you can access Chainsaw like Impact Hammer.
--> Added boost and improved compatibility for normal weapons.
--> Added correct screen shake effect for minigun.
--> Changed warmup green flag to wet texture, because scoreboard handles the warmup flag.
--> Removed 2k4Combos from NewNet, changed to default.
--> Added denied sound for redmeer takedown.
--> Improved Shock Rifle's code.
--> Improved demorec for all weapons.
--> Removed Last Man Standing game type from NewNet, added separate mutator for LMS based game types.

Old versions

UN1j
--> Fixed Eightball loading switch display.
--> Fixed BioRifle loading switch display.
--> Fixed ripper on translocator.
--> Changed Siege default weapon to Enforcer.
--> Added swJumpPad option bEnableSwJump;
--> Added Doublejump message.

UN1i
--> Fixed weapon jumping in Impact, Shocks, Rocket, Ripper and Flak.
--> Fixed JumpBoots with Double jumping.
--> Fixed Shift (Walk/Run) with Double Jumping and Boots.
--> Fixed general stuttering and playbacks.
--> Removed AltRedeemer Mutator.
--> Added PlayerBeacons Mutator.
--> Added bUseDefaultDamage - rev.
--> Added shortened swJumpPad code.

UN1h
--> Fixed Shockrifle access none.
--> Fixed Rocket Lifespan.
--> Fixed RocketSpeed.
--> Fixed Rocket count when changing weapon.
--> Fixed Bio, Shock and Pulse Bot weapon damages.
--> Added 10 NotInMaps to DoubleJump.
--> Added Directed all actors via bbPlayer.
--> Added NoSelfDamage Mutator.
--> Added AltRedeemer Mutator.
--> Added RocketJump Mutator.
--> Added swJumpPad detection.
--> Fixed all unreferenced variables.

UN1g
--> Added Mutator UN1g.TLastManStanding
--> Added Mutator UN1g.BrightSkins
--> Added Mutator UN1g.RocketStuff for RocketSpeed and Size.
--> Removed bNNIncludeVA - Now auto detects 'VA'

UN1f
--> Added RocketSpeed best 100 to 9999
--> Added Rocket size best 0.2 to 2.0
--> Added 'Mutate Newnet Speed x' for RocketSpeed. If the x is a ? you get a message of current speed.
--> Added UN1f.NoSmoke mutator to remove rocket smoke. Some Cheat protections might see this as a cheat.
--> Added bJumpWithFlag for flag jumping.
--> Added bJumpWithboots for boots jump.
--> Added Boots shift sensing when doublejump.
--> Added bNNIncludeVA for VA inclusion. (def True) Basically this allows VAH1f to be included when all 3 VA, BP1 and BP4 are used. It is important to use VAH1f as it is an integral part of Newnet.

UN1e
--> This UN is based on NN 0.9.2, so there is no Rocket hit bug (not 100% tested)
--> Improved kicker, supported most of the BT kickers (not 100% tested)
--> Removed green fonts while rendering HUD at start

UN1d
--> Removed "DisableShootingCarcass" option, no more blocking projectiles with creatures chunks
--> Polished teleporter code, no kick back
--> Improved "PlayerPacks" code with XC_Engine, player packs can able to load without normal game engine. If you installed XC_Engine, add player packs package lines to XC_Engine's ServerPackage lines
--> Added new jumpboots HUD icon

UN1c
--> Fixed Bio Rifle decal & self damage
--> Fixed Rocket hit bug (not 100% tested)
--> Fixed Flak Cannon's trail, decal & projectile glow effects
--> Fixed Ripper decal
--> Fixed Impact Hammer's hit effects

UN1b
--> Increased weapon switch values
--> Added NewNet disabling mutator
--> Fixed Pulse Gun's fire bug
--> Added Idle anim for Minigun
--> Decreased Redeemer idle anim values for smooth viewing

UN1a
--> Added Impact Hammer new settings and restored to original damage values.
HammerDamagePri=60
HammerDamageSec=20
HammerDamageSelfPri=36
HammerDamageSelfSec=24

--> Monsters spawn with weapon, fixed for MH and MM.
--> Double enforcer primary & secondary fire fix.
--> Option for enabling/disabling NewNet announcer (2k4Combos).
--> Completely fixed weapon visibility error while viewing as first person.
--> Corrected weapons shake effects.
--> Removed boost mutator for fixing player's position error.

UN1
--> Bot teleporting fix
--> Fly & Ghost bug fix
--> Weapon can open movers & triggers
--> Completed DoubleJump settings
--> Completed ComboGIB settings
--> NewNet forces to random music play none music maps
--> Added 2k4Combos inside the NewNet & Modified
--> Option for disabling NewNet Portals like Teleporters & Kickers for more supporting event, tagged & delayed
--> Fixed hit error (Not tested 100%)
--> Fixed AS140 weapons bug
--> Support AS140 with NewNet? AS140 testers can check for that!
--> Support Bunny Track with NewNet? BT testers can check for that!
--> Supported with Monster Hunt WTF? :icon_e_surprised:
--> Added Idle anim for Redeemer
--> Added Zooming Insta Gib
--> Custom mutator for enabling RX & SLV based mod support
--> Fixed Pulse Gun fire anim bug
--> Removed TeamShockEffects
--> Client can adjust their settings without reconnect
--> HUD mutator fix (Supports all types of HUD mutators without adding bbplayer code)
--> Weapon throw enhancement (Can throw weapons to other players or bot, Smooth weapon drop code added & AX Weapons supports weapon drop sound if landed on ground)
--> Weapon get or dropped pickup bug fixed, anim bug, sound maybe came because that error found in original game engine...

UltimateNewNetv0_9
--> Still testing
--> LMS improved

UltimateNewNetv0_9_2_Beta
--> Rocket hit bug fixed
--> Shock rifle bug fixed
--> Pulse secondary hidden beam fixed
--> HUD timer improved
--> Works with Bunny Track (not tested fully)

UltimateNewNetv0_9_Beta
--> Critical CPU load fix

UltimateNewNetv0_8
--> Monster Match's weapon loading state error
--> Works with movable skyzoned maps
--> Voice pack for Skaarj Trooper added in VA
--> Works with Siege
--> Works with custom game types (not tested)
--> Weapons accuracy improved like standalone game
--> VAHandler works with DoubleJump
--> SLV & RX jump error fixed (Custom versions)
--> Boost fix
--> Grapple weapon bug
--> Enforcer weapon post reload animation added
--> LMS++ latest version added inside NewNet
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
--> Added TeamShockEffects option
--> Added DisableShootingCarcass option
--> Added SetPendingWeapon option
--> Added BoostThreshold option

UltimateNewNetv0_7
--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler code enhanced
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls

UltimateNewNetv0_7_Beta
--> Removed all effects for bugs check
--> Beta test version for v0.7

UltimateNewNetv0_6
--> Removed team translocator effects
--> Added flag indicator
--> Enhanced team colored shock rifles

UltimateNewNetv0_5
--> FWS option
--> Added pure HUD
--> Damage indicator
--> New sniper rifle scope
--> New beep sound
--> Team colored shock rifles
--> Sniper trace effects
--> Team translocator effects
--> Low ammo warning
--> Chat area position set option

UltimateNewNetv0_4
--> Server Info fix for spectator
--> Removed pure HUD for custom mods support
--> Weapon code enhanced
--> FWS added

UltimateNewNetv0_3
--> VAHandler code enhanced

UltimateNewNetv0_2
--> Spectator music fix
--> Bot can fire with shock rifle
--> VAHandler code enhanced & Talk, Skaarj texture added

UltimateNewNetv0_1
--> Added Last Man Standing

Credits:
Spoiler
--> ProAsm (coding support)
--> SpEcTra_7 (coding support)
--> Medor (for full support)
--> Ranju (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)
--> OwYeaW (Bunny Track tester)
:tu:
Last edited by Deepu on Sat Jul 13, 2024 5:37 pm, edited 30 times in total.
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[rev]rato.skt
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Re: UltimateNewNet

Post by [rev]rato.skt »

hi,

Thank you, I'll always be participating in this beauty. :rock: :gj: :tu:
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Deepu
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Re: UltimateNewNet

Post by Deepu »

:tu:
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Deepu
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Re: UltimateNewNet

Post by Deepu »

UN1a.7z
--> Added Impact Hammer new settings and restored to original damage values.
HammerDamagePri=60
HammerDamageSec=20
HammerDamageSelfPri=36
HammerDamageSelfSec=24

--> Monsters spawn with weapon, fixed for MH and MM.
--> Double enforcer primary & secondary fire fix.
--> Option for enabling/disabling NewNet announcer (2k4Combos).
--> Completely fixed weapon visibility error while viewing as first person.
--> Corrected weapons shake effects.
--> Removed boost mutator for hit register.
You do not have the required permissions to view the files attached to this post.
Last edited by Deepu on Wed Jun 19, 2019 12:05 pm, edited 1 time in total.
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esnesi
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Re: UltimateNewNet

Post by esnesi »

UN! :rock: :gj:
One of the best projects around the whole scene which truly boosts game-play and reduces resources!
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[rev]rato.skt
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Re: UltimateNewNet

Post by [rev]rato.skt »

Hi deepu,

Make 1 config in dev server to 1x1 use mutator autopause for test!!! i go test this! :tu:
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Deepu
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Re: UltimateNewNet

Post by Deepu »

Added for 1v1 & 2v2!
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Deepu
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Re: UltimateNewNet

Post by Deepu »

UN1b.7z
--> Increased weapon switch values
--> Added NewNet disabling mutator
--> Fixed Pulse Gun's fire bug
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esnesi
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Re: UltimateNewNet

Post by esnesi »

What to do about the custom jumppads in recent w00t maps?

*Edit, ah i see:
UN1e.DisablePortals was not set for CTF.
http://forum.ultimateut.tk/viewtopic.ph ... 2442#p2442
Last edited by esnesi on Sat Nov 02, 2019 2:36 am, edited 1 time in total.
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UnrealGGecko
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Re: UltimateNewNet

Post by UnrealGGecko »

Seems SwJumppad.u might be an issue?
Shame though because for mappers this is a really good script.
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papercoffee
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Re: UltimateNewNet

Post by papercoffee »

What still remains as a problem the Carroteer from Food Fight ...the projectiles get stuck midair or fly very VERY slow.
Is there a problem with its lock-on ability?
The Lock-on works like that of the UT Rocket Launcher.
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Deepu
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Re: UltimateNewNet

Post by Deepu »

Not tested with food fight mod
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GreenTea
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Re: UltimateNewNet

Post by GreenTea »

I'm trying to set this up for my server but I can't figure out why this is happening:
Image

EDIT: Fixed.
Turns out that I had zrangehack enabled. Disabling it solved the issue.
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[rev]rato.skt
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Re: UltimateNewNet

Post by [rev]rato.skt »

GreenTea wrote: Sat Dec 14, 2019 6:25 pm I'm trying to set this up for my server but I can't figure out why this is happening:
Image

EDIT: Fixed.
Turns out that I had zrangehack enabled. Disabling it solved the issue.
whats version you use? is old ?
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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esnesi
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Re: UltimateNewNet

Post by esnesi »

Yeah Deepu is not that active anymore.

His latest version of UltimateNewnet is v1e:
http://ultimateut.tk/ut_files/server_side_mods/UN1e.zip
You can set zrangehack=true back after that one.

I found out that some w00t maps with UN1e.disableportals still give corrupt jumppads though, different what i claimed above here.
Example: CTF-FlyThroughTheW00t, gives corrupt jumppads with UN1e.DisablePortals, works as-designed on SP..
CTF-W00tabulous works correct as-designed on both situations.
http://medor.no-ip.org/index.php?dir=Ma ... hew00t.zip

Few more maps, seem to have the same issue.
When you walk over the jumppad you hear the sound, but it doesn't bounce you up.