UltimateNewNet Beta 1k
Authors: Deepu
Core Author: Timothy Burgess
Release Date: Beta 11/10/2021
Installation (Client):
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--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Auto load weapons for Siege game type, nothing to do.
--> If you are using XC_Engine won't need to add "UN1k" as ServerPackages list.
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=UN1k
ServerActors=UN1k.NewNetServer
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerActors=UN1k.NewNetServer
--> For VAHandler
* Allow custom skins played on the server and allow you to see your custom skins not on the server.
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=VAH1k
ServerPackages=VAData
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerPackages=VAH1k
ServerPackages=VAData
- add to the UN.ini in PlayerPacks[] section
[UN1k.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
--> For BPHandlers (Bonus Pack)
* Allow new skins from the BP.
== Add bonus pack related files into ServerPackages lines ==
- Normal Game Engine's installation
[Engine.GameEngine]
ServerPackages=BP1H1k
ServerPackages=BP4H1k
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
- XC Game Engine's installation
[XC_Engine.XC_GameEngine]
ServerPackages=BP1H1k
ServerPackages=BP4H1k
ServerPackages=multimesh
ServerPackages=EpicCustomModels
ServerPackages=TCowMeshSkins
ServerPackages=TNaliMeshSkins
ServerPackages=TSkMSkins
ServerPackages=SkeletalChars
- add to the UN.ini in PlayerPacks[] section
[UN1k.UTPure]
PlayerPacks[0]=BP1
PlayerPacks[1]=BP4
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
Note: Do not mix VA and BP packs together.
--> For Last Man Standing, add to the MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="UN1k.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
--> add to the UnrealTournament.ini for Last Man Standing
[UN1k.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
--> For Insta Gib
Add mutator/server actor line = UN1k.NewNetIG
--> For Zooming Insta Gib
Add mutator/server actor line = UN1k.NewNetZIG
--> For Rocket Arena
Add mutator/server actor line = BotPack.RocketArena
--> For Shock Arena
Add mutator/server actor line = BotPack.ShockArena
--> For Sniper Arena
Add mutator/server actor line = UN1k.NewNetSA
--> For Chainsaw Melee
Add mutator/server actor line = BotPack.ChainsawMelee
--> For ImpactHammer Arena
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena
--> For Combo Gib:
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[UN1k.NewNetCG]
EnableNoSpam=False (Setting "True" to enable no spam options)
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000 (Adjust primary firing speed)
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
AntiSpamMethod=1
Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=2 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)
[UN1k.NewNetCG]
EnableNoSpam=True
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000
MinSecBetweenBalls=0.700000
MaxShockBalls=2
AntiSpamMethod=2
--> For Shock Domination
Add mutator/server actor line = UN1k.NewNetSDOM
--> For Tele Gib
Add mutator/server actor line = UN1k.NewNetTG
--> For h4x Sniper
Add mutator/server actor line = UN1k.h4x_Mut
--> For Grapple
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[UN1k.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
Add mutator/server actor line = UN1k.DoubleJump
--> For setting Rocket X & SLV based mod support
Add mutator/server actor line = UN1k.RXPosError
--> For disabling NewNet for custom game support
Add mutator/server actor line = UN1k.DisableNewNet
--> For disabling NewNet weapons for custom game support
Add mutator/server actor line = UN1k.DisableWeapons
--> For disabling NewNet portals for custom game support
Add mutator/server actor line = UN1k.DisablePortals
--> For Auto Pause
Add mutator/server actor line = ServerActors=UN1k.PureAutoPause
--> If your server uses ACE, add to the UnrealTournament.ini
[ACEvXXX_X.ACEActor]
UPackages[0]=UN1k.u
--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
Required now is not 100 but 65
[IpDrv.TcpNetDriver]
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65
--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
Not need if your server is under UT469 or more
If you're running a linux server, remove all references to TF2.
[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix
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MVE Config:
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CustomGame[0]=(bEnabled=True,GameName="Assault",RuleName="LeagueAS140",GameClass="LeagueAS140.LeagueAssault",FilterCode="as",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1k.DisablePortals",Settings="",Packages="")
Code: Select all
CustomGameConfig[0]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="LAS",Mutators="UN1k.DisablePortals",Settings="")
For Bunny Track:
MVE Config:
Code: Select all
CustomGame[1]=(bEnabled=True,GameName="Bunny Track",RuleName="Normal",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1k.DisablePortals,UN1k.DisableWeapons",Settings="",Packages="")
CustomGame[2]=(bEnabled=True,GameName="Bunny Track",RuleName="InstaGib",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1k.DisablePortals,UN1k.NewNetIG",Settings="",Packages="")
Code: Select all
CustomGameConfig[1]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="BT",Mutators="UN1k.DisablePortals,UN1k.DisableWeapons",Settings="")
[code]CustomGameConfig[2]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="IBT",Mutators="UN1k.DisablePortals,UN1k.NewNetIG",Settings="")
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--> Updated ClientCannotShoot code.
--> Fixed 2 chunks not damaging to target while firing flak cannon's primary.
--> Fixed accidental fire bug after re-spawning player.
--> Fixed double enforcer priority, useful for Siege.
--> Added weapon SelectAnimRate and DownAnimRate for controlling FWS.
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UN1k.ST_Translocator
UN1k.ST_Enforcer
UN1k.ST_ImpactHammer
UN1k.ST_UT_BioRifle
UN1k.ST_ShockRifle
UN1k.ST_SuperShockRifle
UN1k.ST_PulseGun
UN1k.ST_Ripper
UN1k.ST_Minigun2
UN1k.ST_UT_FlakCannon
UN1k.ST_UT_Eightball
UN1k.ST_SniperRifle
UN1k.ST_WarheadLauncher
Misc Weapons
UN1k.h4x_Rifle
UN1k.h4x_Xloc
UN1k.Grappling
UN1k.ST_ApeCannon
UN1k.ST_AsmdPulseRifle
UN1k.ST_HyperLeecher
UN1k.ST_ShockRifleGib
UN1k.ST_ShockRifleNoBalls
UN1k.ST_SniperArenaRifle
UN1k.ST_SuperZoomShockRifle
UN1k.ST_sgInstaGibRifle
UN1k.ST_asPulseGun
Unreal Weapons
UN1k.ST_GESBioRifle
UN1k.ST_ASMD
UN1k.ST_RazorJack
UN1k.ST_Minigun
UN1k.ST_FlakCannon
UN1k.ST_Eightball
UN1k.ST_Rifle
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UN1k
Private versions
UN1n (Current release)
--> Merged IG++ code to UN. Some of the IG++ features are available in this NewNet.
--> Fixed a critical bug happening with UN1m, not hitting while player is crouched.
--> Added butter smooth to UTJumpPad.
--> Fixed Xan's fat head.
--> Added "admin loaded" console command to get all NewNet weapons in hand.
--> ChainSaw is fully newnetized.
--> Enhanced Rocket Launcher, Minigun and Sniper Rifle.
--> Removed Warmup flag's wet texture and added red flag.
--> Integrated Bonus Pack 1 fix into BP1 Handler.
UN1m
--> Fixed weapons replacement for XVehicles.
--> Fixed JumpPads for XVehicles.
--> Improved spectator view.
--> Improved teleporter and visible teleporter bug.
--> Polished minigun.
--> Increased minigun's fire power.
--> Added fov effects settings for client side.
UN1l
--> Restricted weapon firing, weapon switching and behindview after the game has ended.
--> Fixed weapon stuck issues after getting weapon from another player, bot and dropped (not confirmed).
--> Fixed Rocket Launcher is not switching to best weapon after reached 0 ammo.
--> Fixed players take damage from Rocket Launcher (not confirmed).
--> Added smooth for lift jumping.
--> Polished all newnet weapons and removed some useless functions.
--> Added Pulse Gun's beam life span to infinity for holding more than 60 seconds.
--> Fixed shock balls disappearing while making shock combo.
--> Fixed some accessed nones.
--> Fixed double damage happening with weapons, especially Minigun and Pulsegun.
--> Removed unreal weapons from NewNet for creating separate package for later.
--> Added Serverside package, which prevents sending serverside functions to clients.
--> Changed NewNet is not public release.
--> Reduced package size by removing double codes checks, double functions checks and un-used classes.
--> Added default inventory as Chainsaw, so you can access Chainsaw like Impact Hammer.
--> Added boost and improved compatibility for normal weapons.
--> Added correct screen shake effect for minigun.
--> Changed warmup green flag to wet texture, because scoreboard handles the warmup flag.
--> Removed 2k4Combos from NewNet, changed to default.
--> Added denied sound for redmeer takedown.
--> Improved Shock Rifle's code.
--> Improved demorec for all weapons.
--> Removed Last Man Standing game type from NewNet, added separate mutator for LMS based game types.
Old versions
UN1j
--> Fixed Eightball loading switch display.
--> Fixed BioRifle loading switch display.
--> Fixed ripper on translocator.
--> Changed Siege default weapon to Enforcer.
--> Added swJumpPad option bEnableSwJump;
--> Added Doublejump message.
UN1i
--> Fixed weapon jumping in Impact, Shocks, Rocket, Ripper and Flak.
--> Fixed JumpBoots with Double jumping.
--> Fixed Shift (Walk/Run) with Double Jumping and Boots.
--> Fixed general stuttering and playbacks.
--> Removed AltRedeemer Mutator.
--> Added PlayerBeacons Mutator.
--> Added bUseDefaultDamage - rev.
--> Added shortened swJumpPad code.
UN1h
--> Fixed Shockrifle access none.
--> Fixed Rocket Lifespan.
--> Fixed RocketSpeed.
--> Fixed Rocket count when changing weapon.
--> Fixed Bio, Shock and Pulse Bot weapon damages.
--> Added 10 NotInMaps to DoubleJump.
--> Added Directed all actors via bbPlayer.
--> Added NoSelfDamage Mutator.
--> Added AltRedeemer Mutator.
--> Added RocketJump Mutator.
--> Added swJumpPad detection.
--> Fixed all unreferenced variables.
UN1g
--> Added Mutator UN1g.TLastManStanding
--> Added Mutator UN1g.BrightSkins
--> Added Mutator UN1g.RocketStuff for RocketSpeed and Size.
--> Removed bNNIncludeVA - Now auto detects 'VA'
UN1f
--> Added RocketSpeed best 100 to 9999
--> Added Rocket size best 0.2 to 2.0
--> Added 'Mutate Newnet Speed x' for RocketSpeed. If the x is a ? you get a message of current speed.
--> Added UN1f.NoSmoke mutator to remove rocket smoke. Some Cheat protections might see this as a cheat.
--> Added bJumpWithFlag for flag jumping.
--> Added bJumpWithboots for boots jump.
--> Added Boots shift sensing when doublejump.
--> Added bNNIncludeVA for VA inclusion. (def True) Basically this allows VAH1f to be included when all 3 VA, BP1 and BP4 are used. It is important to use VAH1f as it is an integral part of Newnet.
UN1e
--> This UN is based on NN 0.9.2, so there is no Rocket hit bug (not 100% tested)
--> Improved kicker, supported most of the BT kickers (not 100% tested)
--> Removed green fonts while rendering HUD at start
UN1d
--> Removed "DisableShootingCarcass" option, no more blocking projectiles with creatures chunks
--> Polished teleporter code, no kick back
--> Improved "PlayerPacks" code with XC_Engine, player packs can able to load without normal game engine. If you installed XC_Engine, add player packs package lines to XC_Engine's ServerPackage lines
--> Added new jumpboots HUD icon
UN1c
--> Fixed Bio Rifle decal & self damage
--> Fixed Rocket hit bug (not 100% tested)
--> Fixed Flak Cannon's trail, decal & projectile glow effects
--> Fixed Ripper decal
--> Fixed Impact Hammer's hit effects
UN1b
--> Increased weapon switch values
--> Added NewNet disabling mutator
--> Fixed Pulse Gun's fire bug
--> Added Idle anim for Minigun
--> Decreased Redeemer idle anim values for smooth viewing
UN1a
--> Added Impact Hammer new settings and restored to original damage values.
HammerDamagePri=60
HammerDamageSec=20
HammerDamageSelfPri=36
HammerDamageSelfSec=24
--> Monsters spawn with weapon, fixed for MH and MM.
--> Double enforcer primary & secondary fire fix.
--> Option for enabling/disabling NewNet announcer (2k4Combos).
--> Completely fixed weapon visibility error while viewing as first person.
--> Corrected weapons shake effects.
--> Removed boost mutator for fixing player's position error.
UN1
--> Bot teleporting fix
--> Fly & Ghost bug fix
--> Weapon can open movers & triggers
--> Completed DoubleJump settings
--> Completed ComboGIB settings
--> NewNet forces to random music play none music maps
--> Added 2k4Combos inside the NewNet & Modified
--> Option for disabling NewNet Portals like Teleporters & Kickers for more supporting event, tagged & delayed
--> Fixed hit error (Not tested 100%)
--> Fixed AS140 weapons bug
--> Support AS140 with NewNet? AS140 testers can check for that!
--> Support Bunny Track with NewNet? BT testers can check for that!
--> Supported with Monster Hunt WTF? :icon_e_surprised:
--> Added Idle anim for Redeemer
--> Added Zooming Insta Gib
--> Custom mutator for enabling RX & SLV based mod support
--> Fixed Pulse Gun fire anim bug
--> Removed TeamShockEffects
--> Client can adjust their settings without reconnect
--> HUD mutator fix (Supports all types of HUD mutators without adding bbplayer code)
--> Weapon throw enhancement (Can throw weapons to other players or bot, Smooth weapon drop code added & AX Weapons supports weapon drop sound if landed on ground)
--> Weapon get or dropped pickup bug fixed, anim bug, sound maybe came because that error found in original game engine...
UltimateNewNetv0_9
--> Still testing
--> LMS improved
UltimateNewNetv0_9_2_Beta
--> Rocket hit bug fixed
--> Shock rifle bug fixed
--> Pulse secondary hidden beam fixed
--> HUD timer improved
--> Works with Bunny Track (not tested fully)
UltimateNewNetv0_9_Beta
--> Critical CPU load fix
UltimateNewNetv0_8
--> Monster Match's weapon loading state error
--> Works with movable skyzoned maps
--> Voice pack for Skaarj Trooper added in VA
--> Works with Siege
--> Works with custom game types (not tested)
--> Weapons accuracy improved like standalone game
--> VAHandler works with DoubleJump
--> SLV & RX jump error fixed (Custom versions)
--> Boost fix
--> Grapple weapon bug
--> Enforcer weapon post reload animation added
--> LMS++ latest version added inside NewNet
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
--> Added TeamShockEffects option
--> Added DisableShootingCarcass option
--> Added SetPendingWeapon option
--> Added BoostThreshold option
UltimateNewNetv0_7
--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler code enhanced
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls
UltimateNewNetv0_7_Beta
--> Removed all effects for bugs check
--> Beta test version for v0.7
UltimateNewNetv0_6
--> Removed team translocator effects
--> Added flag indicator
--> Enhanced team colored shock rifles
UltimateNewNetv0_5
--> FWS option
--> Added pure HUD
--> Damage indicator
--> New sniper rifle scope
--> New beep sound
--> Team colored shock rifles
--> Sniper trace effects
--> Team translocator effects
--> Low ammo warning
--> Chat area position set option
UltimateNewNetv0_4
--> Server Info fix for spectator
--> Removed pure HUD for custom mods support
--> Weapon code enhanced
--> FWS added
UltimateNewNetv0_3
--> VAHandler code enhanced
UltimateNewNetv0_2
--> Spectator music fix
--> Bot can fire with shock rifle
--> VAHandler code enhanced & Talk, Skaarj texture added
UltimateNewNetv0_1
--> Added Last Man Standing
Credits:
Spoiler
--> SpEcTra_7 (coding support)
--> Medor (for full support)
--> Ranju (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)
--> OwYeaW (Bunny Track tester)