Author: Deepu
Core Author: Timothy Burgess
Release Date: 12-04-2018
Installation (Client):
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--> add to the UnrealTournament.ini in section [Engine.GameEngine] the following entry
--> Auto load weapons for Siege game type, nothing to do.
--> If you are using XC_Engine won't need to add "UN1" to the ServerPackages list.
[Engine.GameEngine]
ServerPackages=UN1
ServerActors=UN1.NewNetServer
--> For VAHandler
[Engine.GameEngine]
ServerPackages=VA1
ServerPackages=VAData
Remove other BPHandlers from PlayerPacks[0]=BP1 & PlayerPacks[1]=BP4 then add this
--> add to the UN.ini in section PlayerPacks
[UN1.UTPure]
PlayerPacks[0]=VA
PlayerPacks[1]=
PlayerPacks[2]=
PlayerPacks[3]=
PlayerPacks[4]=
PlayerPacks[5]=
PlayerPacks[6]=
PlayerPacks[7]=
--> For Last Man Standing, add to the MapVote.ini
CustomGameConfig[1]=(bEnabled=True,GameClass="UN1.LastManStanding",NewPrefix="LMS",Mutators="",Settings="")
--> add to the UnrealTournament.ini for Last Man Standing
[UN1.LastManStanding]
StartWeapon=
FragLimit=30
TimeLimit=0
bMultiWeaponStay=True
bForceRespawn=True
bUseTranslocator=False
MaxCommanders=0
bNoMonsters=True
bHumansOnly=False
bCoopWeaponMode=False
bClassicDeathMessages=False
--> For Insta Gib
Add mutator/server actor line = UN1.NewNetIG
--> For Zooming Insta Gib
Add mutator/server actor line = UN1.NewNetZIG
--> For Rocket Arena
Add mutator/server actor line = BotPack.RocketArena
--> For Shock Arena
Add mutator/server actor line = BotPack.ShockArena
--> For Sniper Arena
Add mutator/server actor line = UN1.NewNetSA
--> For Chainsaw Melee
Add mutator/server actor line = BotPack.ChainsawMelee
--> For ImpactHammer Arena
Add mutator/server actor line = ImpactHammerArena.ImpactHammerArena
--> For Combo Gib:
Add mutator/server actor line = UN1.NewNetCG
[UN1.NewNetCG]
EnableNoSpam=False (Setting "True" to enable no spam options)
bNoSelfDamage=True
bNoSelfBoost=False
bNoTeamBoost=False
FireRateScale=0.500000 (Adjust primary firing speed)
MinSecBetweenBalls=0.700000 (Adjust this setting when enabling "AntiSpamMethod=3")
MaxShockBalls=3 (Max shock ball for shock secondary fire when enabling "AntiSpamMethod=2 or AntiSpamMethod=1")
AntiSpamMethod=1
Methods:
AntiSpamMethod=1 (Limit shock balls with adjusting "MaxShockBalls=*" value)
AntiSpamMethod=2 (Remove old fired shock ball if more than this "MaxShockBalls=*" value)
AntiSpamMethod=2 (Timed shock ball fire with adjusting "MinSecBetweenBalls=*" value)
--> For Shock Domination
Add mutator/server actor line = UN1.NewNetSDOM
--> For Tele Gib
Add mutator/server actor line = UN1.NewNetTG
--> For h4x Sniper
Add mutator/server actor line = UN1.h4x_Mut
--> For Grapple
Add mutator/server actor line = UN1.GrapMut
[UN1.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
--> For Double Jump
Add mutator/server actor line = UN1.DoubleJump
--> For setting Rocket X & SLV based mod support
Add mutator/server actor line = UN1.RXPosError
--> For disabling NewNet weapons for custom game support
Add mutator/server actor line = UN1.DisableWeapons
--> For disabling NewNet portals for custom game support
Add mutator/server actor line = UN1.DisablePortals
--> For Auto Pause
Add mutator/server actor line = ServerActors=UN1.PureAutoPause
--> If your server uses ACE, add to the UnrealTournament.ini
[ACEvXXX_X.ACEActor]
UPackages[0]=UN1.u
--> Recommended settings for tick rates & client rate, add to the UnrealTournament.ini
[IpDrv.TcpNetDriver]
MaxClientRate=25000
NetServerMaxTickRate=65
LanServerMaxTickRate=65
--> For Tick Fix 2, Add to the UnrealTournament.ini, Windows server only,
If you're running a linux server, remove all references to TF2.
[Engine.GameEngine]
ServerPackages=TF2
ServerActors=TF2.TickFix
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MVE Config:
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CustomGame[0]=(bEnabled=True,GameName="Assault",RuleName="LeagueAS140",GameClass="LeagueAS140.LeagueAssault",FilterCode="as",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1.DisablePortals",Settings="",Packages="")
Code: Select all
CustomGameConfig[0]=(bEnabled=True,GameClass="LeagueAS140.LeagueAssault",NewPrefix="LAS",Mutators="UN1.DisablePortals",Settings="")
MVE Config:
Code: Select all
CustomGame[1]=(bEnabled=True,GameName="Bunny Track",RuleName="Normal",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1.DisablePortals,UN1.DisableWeapons",Settings="",Packages="")
CustomGame[2]=(bEnabled=True,GameName="Bunny Track",RuleName="InstaGib",GameClass="BT(Pack).BTGame(Class)",FilterCode="bt",bHasRandom=False,VotePriority=1.000000,MutatorList="UN1.DisablePortals,UN1.NewNetIG",Settings="",Packages="")
Code: Select all
CustomGameConfig[1]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="BT",Mutators="UN1.DisablePortals,UN1.DisableWeapons",Settings="")
[code]CustomGameConfig[2]=(bEnabled=True,GameClass="BT(Pack).BTGame(Class)",NewPrefix="IBT",Mutators="UN1.DisablePortals,UN1.NewNetIG",Settings="")
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--> Fly & Ghost bug fix
--> Weapon can open movers & triggers
--> Completed DoubleJump settings
--> Completed ComboGIB settings
--> NewNet forces to random music play none music maps
--> Added 2k4Combos inside the NewNet & Modified
--> Option for disabling NewNet Portals like Teleporters & Kickers for more supporting event, tagged & delayed
--> Fixed hit error (Not tested 100%)
--> Fixed AS140 weapons bug
--> Support AS140 with NewNet? AS140 testers can check for that!
--> Support Bunny Track with NewNet? BT testers can check for that!
--> Supported with Monster Hunt
--> Added Idle anim for Redeemer
--> Added Zooming Insta Gib
--> Custom mutator for enabling RX & SLV based mod support
--> Fixed Pulse Gun fire anim bug
--> Removed TeamShockEffects
--> Client can adjust their settings without reconnect
--> HUD mutator fix (Supports all types of HUD mutators without adding bbplayer code)
--> Weapon throw enhancement (Can throw weapons to other players or bot, Smooth weapon drop code added & AX Weapons supports weapon drop sound if landed on ground)
--> Weapon get or dropped pickup bug fixed, anim bug, sound maybe came because that error found in original game engine...
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Old versions
UltimateNewNetv0_9
--> Still testing
--> LMS improved
UltimateNewNetv0_9_2_Beta
--> Rocket hit bug fixed
--> Shock rifle bug fixed
--> Pulse secondary hidden beam fixed
--> HUD timer improved
--> Works with Bunny Track (not tested fully)
UltimateNewNetv0_9_Beta
--> Critical CPU load fix
UltimateNewNetv0_8
--> Monster Match's weapon loading state error
--> Works with movable skyzoned maps
--> Voice pack for Skaarj Trooper added in VA
--> Works with Siege
--> Works with custom game types (not tested)
--> Weapons accuracy improved like standalone game
--> VAHandler works with DoubleJump
--> SLV & RX jump error fixed (Custom versions)
--> Boost fix
--> Grapple weapon bug
--> Enforcer weapon post reload animation added
--> LMS++ latest version added inside NewNet
--> Added HammerDamagePri, HammerDamageSec & HammerDamageSelf options
--> Added TeamShockEffects option
--> Added DisableShootingCarcass option
--> Added SetPendingWeapon option
--> Added BoostThreshold option
UltimateNewNetv0_7
--> Works with JailBreak game type
--> Monster Match, Soccer Tournament, CTF4, Siege & JailBreak's HUD Fixed
--> VAHandler code enhanced
--> Sniper aim error fixed
--> Double enforcer secondary fire fixed
--> Added Shock Rifle team colored projectiles & fire sound
--> Bots can fire with all weapons
--> Spectator music fixed
--> Fixed h4x Sniper HUD
--> Added Grapple Weapon
--> Added Warmup green flag
--> Rocket Launcher & Hammer bug fixed
--> Added ComboGib ReduceBalls
UltimateNewNetv0_7_Beta
--> Removed all effects for bugs check
--> Beta test version for v0.7
UltimateNewNetv0_6
--> Removed team translocator effects
--> Added flag indicator
--> Enhanced team colored shock rifles
UltimateNewNetv0_5
--> FWS option
--> Added pure HUD
--> Damage indicator
--> New sniper rifle scope
--> New beep sound
--> Team colored shock rifles
--> Sniper trace effects
--> Team translocator effects
--> Low ammo warning
--> Chat area position set option
UltimateNewNetv0_4
--> Server Info fix for spectator
--> Removed pure HUD for custom mods support
--> Weapon code enhanced
--> FWS added
UltimateNewNetv0_3
--> VAHandler code enhanced
UltimateNewNetv0_2
--> Spectator music fix
--> Bot can fire with shock rifle
--> VAHandler code enhanced & Talk, Skaarj texture added
UltimateNewNetv0_1
--> Added Last Man Standing
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--> Medor (for full support)
--> Ranjith O V (tester)
--> thiagoobr (tester)
--> iloveut99 (LMS++)
--> OwYeaW (Bunny Track tester)
