UltimateNewNet
-
- Novice
- Posts: 19
- Joined: Sat Dec 14, 2019 5:34 pm
-
- Inhuman
- Posts: 851
- Joined: Wed Mar 12, 2008 7:14 pm
- Personal rank: I.T Master
- Location: New York
Re: UltimateNewNet
Anyone know why I cant use the grapple hook? I see it but nothing works any thoughts?
https://www.vulpinemission.com
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
-
- Adept
- Posts: 388
- Joined: Mon Nov 11, 2013 7:56 am
- Personal rank: Average
- Location: India
Re: UltimateNewNet
--> For Grapple
Add mutator/server actor line = UN1e.GrapMut
[UN1e.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
http://ultimateut.tk/ut_files/server_side_mods/UN1e.zip
Add mutator/server actor line = UN1e.GrapMut
[UN1e.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
http://ultimateut.tk/ut_files/server_side_mods/UN1e.zip
-
- Inhuman
- Posts: 851
- Joined: Wed Mar 12, 2008 7:14 pm
- Personal rank: I.T Master
- Location: New York
Re: UltimateNewNet
CustomGameConfig[2]=(bEnabled=True,GameClass="Botpack.CTFGame",NewPrefix="cCTF",Mutators="UN1e.NewNetCG,UN1e.GrapMut,UN1e.DoubleJumpDeepu wrote: ↑Wed Apr 08, 2020 4:53 pm --> For Grapple
Add mutator/server actor line = UN1e.GrapMut
[UN1e.Grappling]
HookSpeed=2700
HookKillMode=1 (By setting "HookKillMode=1" to enabling killing others when grapple fire, Set this to disable kill mode "HookKillMode=2")
Range=5000.000000
FlySpeed=1.000000
FFlySpeed=1.000000
SpeedFactor=2.000000
bFlagFly=False
bFlagNoAttach=True
bFlagTeamTravel=False
bDropOnfire=True
http://ultimateut.tk/ut_files/server_side_mods/UN1e.zip
i can see the trans but it doesn't fire the grapple
https://www.vulpinemission.com
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
-
- Inhuman
- Posts: 851
- Joined: Wed Mar 12, 2008 7:14 pm
- Personal rank: I.T Master
- Location: New York
Re: UltimateNewNet
I found the issue. For some reason the grapple isn't auto configured as a bind. I went on the URS grapple server which then auto created the bind in my user.ini then when I went back on my server the grapple hook worked. Can someone explain this, and show me how to fix this issue so it auto creates the keybind on my server?
https://www.vulpinemission.com
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
-
- Adept
- Posts: 376
- Joined: Wed Feb 13, 2008 9:16 pm
- Location: Cologne
Re: UltimateNewNet
UrS server is running a custom mod/plugin for the keybinding *click*
Website, Forum & UTStats
******************************************************************************
Nexgen Server Controller || My plugins & mods on GitHub
******************************************************************************
******************************************************************************
Nexgen Server Controller || My plugins & mods on GitHub
******************************************************************************
-
- Inhuman
- Posts: 851
- Joined: Wed Mar 12, 2008 7:14 pm
- Personal rank: I.T Master
- Location: New York
Re: UltimateNewNet
Thanks I cant code though lol. I will see if someone can do it for me
https://www.vulpinemission.com
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
-
- Adept
- Posts: 346
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
-
- Inhuman
- Posts: 851
- Joined: Wed Mar 12, 2008 7:14 pm
- Personal rank: I.T Master
- Location: New York
Re: UltimateNewNet
as far as i know yes that is the latest.
https://www.vulpinemission.com
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
Rocket-X8 FLY JETS!
MONSTERHUNT w/ NALI WEAPONS 3 + RX8
BUNNYTRACK NY
SNIPER DEATHMATCH
InstaGib + ComboGib + Jailbreak
ROSEBUM ROCKET-X RB
-
- Adept
- Posts: 388
- Joined: Mon Nov 11, 2013 7:56 am
- Personal rank: Average
- Location: India
-
- Adept
- Posts: 346
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: UltimateNewNet
Thanks for answers.
Another question. The instructions in the MapVote section do not say which mutator to add for Deathmatch.
CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.DeathMatchPlus",NewPrefix="DM",Mutators="?",Settings="")
Another question. The instructions in the MapVote section do not say which mutator to add for Deathmatch.
CustomGameConfig[0]=(bEnabled=True,GameClass="BotPack.DeathMatchPlus",NewPrefix="DM",Mutators="?",Settings="")
-
- Adept
- Posts: 388
- Joined: Mon Nov 11, 2013 7:56 am
- Personal rank: Average
- Location: India
-
- Godlike
- Posts: 1051
- Joined: Mon Aug 31, 2015 12:58 pm
- Personal rank: Dialed in.
Re: UltimateNewNet
It depends on what you want running there.
By default, no are needed.
You will get an normal weapons deathmatch session.
NewNet (or the forked Ultimate) is used for weapon and playermodel movement compensation with high pings.
If enabled, you will notice no stuttering on player movement movement, and less delay with hitscan weapons with 80+ ping.
If you only play with friends from your neighbourhood, you don't need newnet.
Regular mutators from botpack (Botpack.InstagibDM) are sufficient then. (edit botpack.int file with notepad to see which mutators you got)
If you added ultimatenewnet as compensator, you might want to add other or multiple mutators over there.
For example instagib (newnet) would be UN1e.NewNetIG (check the UN1e readme for this)
You might want to look into SmartDM, it adds an nice scoreboard etc.
Check here for more Mutators:
https://unrealarchive.org/mutators/unre ... index.html
-
- Adept
- Posts: 346
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
-
- Adept
- Posts: 346
- Joined: Fri May 15, 2020 2:36 pm
- Location: Russia
Re: UltimateNewNet
This is understandable in principle. I added NewNet to the server. For DM compensation will be applied by default?esnesi wrote: ↑Tue May 19, 2020 12:13 pmIt depends on what you want running there.
By default, no are needed.
You will get an normal weapons deathmatch session.
NewNet (or the forked Ultimate) is used for weapon and playermodel movement compensation with high pings.
If enabled, you will notice no stuttering on player movement movement, and less delay with hitscan weapons with 80+ ping.
If you only play with friends from your neighbourhood, you don't need newnet.
Regular mutators from botpack (Botpack.InstagibDM) are sufficient then. (edit botpack.int file with notepad to see which mutators you got)
If you added ultimatenewnet as compensator, you might want to add other or multiple mutators over there.
For example instagib (newnet) would be UN1e.NewNetIG (check the UN1e readme for this)
You might want to look into SmartDM, it adds an nice scoreboard etc.
Check here for more Mutators:
https://unrealarchive.org/mutators/unre ... index.html
I use SmartDM. Good mutator