Unreal Tournament 469

Discussions about UT99
boozer
Novice
Posts: 3
Joined: Wed Dec 14, 2022 11:49 pm

Re: Unreal Tournament 469

Post by boozer »

Is there a way to switch left and right mouse buttons in the menu on v469? I'm a left hander and my Windows desktop controls are set with LMB and RMB reversed to you right handers but when I boot UT469 all the menus require LMB to select. It wasn't the case with older verions but I'm not sure I had to configure anything in those, it just pulled the current windows setting in.

cheers
boozer
Buggie
Godlike
Posts: 2684
Joined: Sat Mar 21, 2020 5:32 am

Re: Unreal Tournament 469

Post by Buggie »

Check your mouse input in game settings. Possible you need use "Cursor" for use windows settings. "Raw" or "Direct" not take in account windows settings.
User avatar
papercoffee
Godlike
Posts: 10441
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Unreal Tournament 469

Post by papercoffee »

Wait you can't rebind the keys?
Buggie
Godlike
Posts: 2684
Joined: Sat Mar 21, 2020 5:32 am

Re: Unreal Tournament 469

Post by Buggie »

There talk about click in UI. AFAIK UI clicks not take in account binds. And use directly LMB and RMB.
But when used cursor input, windows remap it for app.
But with direct read info from mouse (Direct or Raw) - there no swap of buttons, since it is win setting.
boozer
Novice
Posts: 3
Joined: Wed Dec 14, 2022 11:49 pm

Re: Unreal Tournament 469

Post by boozer »

I'll check my old version but I think that uses raw mouse input and the mouse buttons in the UI menu match the windows setting.

I can bind key and buttons for in game use, just not in menu.
User avatar
papercoffee
Godlike
Posts: 10441
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Unreal Tournament 469

Post by papercoffee »

Oh didn't know that in the menu the settings are different.
My fault.
boozer
Novice
Posts: 3
Joined: Wed Dec 14, 2022 11:49 pm

Re: Unreal Tournament 469

Post by boozer »

@papercoffee no worries, its probably not an issue for right handers. The joy of being a leftie!
chat sniper
Novice
Posts: 14
Joined: Tue Mar 23, 2021 8:57 am

Re: Unreal Tournament 469

Post by chat sniper »

Hi. I just upgraded to 469c, and have noticed a few issues in the short play session I just had:

* occasionally I would bounce off the water around the sub in ctf November. Happened a few times, but couldn't get it to work when I tried to actively do it.

* a crash to desktop on ctf Command.

and the biggest issue:

* alt+tab takes a long time instead of being instant, the PC seems largely unresponsive for the duration.

I've never experienced any of these problems in the past, they've been brought on by the latest patch.
User avatar
papercoffee
Godlike
Posts: 10441
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Unreal Tournament 469

Post by papercoffee »

chat sniper wrote: Sun Dec 18, 2022 12:20 am Hi. I just upgraded to 469c, and have noticed a few issues in the short play session I just had:

* occasionally I would bounce off the water around the sub in ctf November. Happened a few times, but couldn't get it to work when I tried to actively do it.

* a crash to desktop on ctf Command.

and the biggest issue:

* alt+tab takes a long time instead of being instant, the PC seems largely unresponsive for the duration.

I've never experienced any of these problems in the past, they've been brought on by the latest patch.
viewtopic.php?f=1&t=14127
Please pay a visit to this post.
There is a link for bug tracking issues.
darksonny
Adept
Posts: 451
Joined: Sat Sep 13, 2008 10:24 pm

Re: Unreal Tournament 469

Post by darksonny »

Anybody that is currently participating in secret with the guys who are patching ut got know something if it will be a new version in the works? I mean, 469d or its stopped and only fixing stuff?
User avatar
UT Sniper (SJA94)
Inhuman
Posts: 753
Joined: Thu Jun 24, 2010 10:35 pm
Personal rank: Retard
Location: England
Contact:

Re: Unreal Tournament 469

Post by UT Sniper (SJA94) »

There is 469D being worked on, go to the oldunreal discord channel and ask to be added to the 469 testers if you want to help test the new builds, just expect minor issues from time to time when stuff is being added/fixed(that's why it's not in the public eye until 469D is finished then 469E starts, then F ect.)
darksonny
Adept
Posts: 451
Joined: Sat Sep 13, 2008 10:24 pm

Re: Unreal Tournament 469

Post by darksonny »

what happens if letter versions is depleted? after using z letter lol
User avatar
UnrealGGecko
Godlike
Posts: 2894
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Unreal Tournament 469

Post by UnrealGGecko »

469aa, no way we droping the nice number :mrgreen:
darksonny
Adept
Posts: 451
Joined: Sat Sep 13, 2008 10:24 pm

Re: Unreal Tournament 469

Post by darksonny »

UnrealGGecko wrote: Thu Aug 03, 2023 9:21 am 469aa, no way we droping the nice number :mrgreen:
Lets use our imagination .... 469x then 469xx then 469xxx
sounds very pornographic lol
User avatar
papercoffee
Godlike
Posts: 10441
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Unreal Tournament 469

Post by papercoffee »

Guys ...it's obvious ... it will become 470a then.
Post Reply