Oh that was fast.
You had it already finished in the back right?
UTRoyale
-
papercoffee
- Godlike
- Posts: 10690
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
-
a9902957@nepwk.com
- Experienced
- Posts: 111
- Joined: Thu Nov 03, 2011 5:12 am
Re: UTRoyale
Well, it's just minor code additions as of yet.
Make pathnodes outside of the zone accumulate ExtraCost (even faster when further outside of the zone; this latter bit also added to the MaxDesireability reduction of pickups that already was in, well it already had it there, just in a slightly different way).
And then attempting to set bots on their way to a pathnode within 9536UU from the zone's center when they happen to end up outside of the zone still (some seemingly helpful code for that gleaned from the Apprehension gametype).
It mostly gets the job done (tested it quite a bit on many maps. Still could save some more bots lifes with further improvements). I cannot wait for 469e bringing us this:
Make pathnodes outside of the zone accumulate ExtraCost (even faster when further outside of the zone; this latter bit also added to the MaxDesireability reduction of pickups that already was in, well it already had it there, just in a slightly different way).
And then attempting to set bots on their way to a pathnode within 9536UU from the zone's center when they happen to end up outside of the zone still (some seemingly helpful code for that gleaned from the Apprehension gametype).
It mostly gets the job done (tested it quite a bit on many maps. Still could save some more bots lifes with further improvements). I cannot wait for 469e bringing us this:
-
_21
- Experienced
- Posts: 87
- Joined: Mon Aug 30, 2021 10:51 am
Re: UTRoyale
Seeing how there is interest in this gametype I'll share what we have.
With Funky's permission I've started patching up this gametype a few years ago and I've been making quality of life changes. We now play this gametype every Friday about 1-2 matches. Sometimes a streak of 10 games but well who knows depends on what people vote. More info on the server here viewtopic.php?t=13364 you can join and try it out online.
I attached the version we're using right now, maybe its of some use to someone. So if you just want the package this would save you the time from needing to join/download/extract. We've been running this version stable for bout a year or so now.
Notable changes are the dynamic shrinking size of the zone, improved algorithm for picking zone center and improved spawn-code to prevent spawn-killing. There is also some pickup re-balancing and damage reduction.
With Funky's permission I've started patching up this gametype a few years ago and I've been making quality of life changes. We now play this gametype every Friday about 1-2 matches. Sometimes a streak of 10 games but well who knows depends on what people vote. More info on the server here viewtopic.php?t=13364 you can join and try it out online.
I attached the version we're using right now, maybe its of some use to someone. So if you just want the package this would save you the time from needing to join/download/extract. We've been running this version stable for bout a year or so now.
Notable changes are the dynamic shrinking size of the zone, improved algorithm for picking zone center and improved spawn-code to prevent spawn-killing. There is also some pickup re-balancing and damage reduction.
You do not have the required permissions to view the files attached to this post.
