★ SmartScoreboard 120 ★ (April 2024)

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Que
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Re: >>> SmartDM 108(g)

Post by Que »

@rev
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Better?
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[rev]rato.skt
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Re: >>> SmartDM 108(g)

Post by [rev]rato.skt »

Hi,

I realized that this problem is with the 1024x768 configuration...


to change the title of the game type using this mapvote together?
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Re: >>> SmartDM 108(g)

Post by Que »

coming soon..

MapNames and Authors.
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[rev]rato.skt
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Re: >>> SmartDM 108(g)

Post by [rev]rato.skt »

Hi,

it was very good with the real name of the map file...

I always wanted to find out the names of the maps more easily.... :rock: :rock: :gj:
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Re: >>> SmartDM 108(g)

Post by Que »

no worries , we should have a Beta for testing , next few days.
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Re: >>> SmartDM 108(g)

Post by EvilGrins »

Why are their multiple downloads in the beginning of this thread? Do we need all of them for this to work?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: >>> SmartDM 108(g)

Post by Que »

mini2.png
MiniScoreBoard coming soon
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Re: >>> SmartDM 108(g)

Post by RocketJedi »

Que wrote: Fri Mar 27, 2020 10:40 pm mini2.png

MiniScoreBoard coming soon
This is what I've been waiting for!! please let me know if you need any test help :)
https://www.vulpinemission.com
Image ROCKET-X8 Server
Image MONSTERHUNT w/ NALI WEAPONS 3 + RX8
Image BUNNYTRACK NY
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Re: >>> SmartDM 108(g)

Post by Que »

I will post the next Version here (once Proasm has done tweaking it) , once done and we can all test together.
not sure if we're doing it for Team/CTF Games as yet though, I'd like a slimline Scoreboard for these Games as well also 4way team support.
working on it.
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Re: >>> SmartDM 108(g)

Post by [rev]rato.skt »

Hi,

this is really cool the evolution, Thank you
!!

remember!!!

I'm missing the sounds !!! :loool:

#exec AUDIO IMPORT FILE="Sounds\LudicrousKill.WAV" NAME="LudicrousKill"
#exec AUDIO IMPORT FILE="Sounds\HolyShit.WAV" NAME="HolyShit"
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Re: >>> SmartDM 108(g)

Post by Que »

[rev]rato.skt wrote: Sat Mar 28, 2020 3:51 am remember!!!

I'm missing the sounds !!! :loool:

#exec AUDIO IMPORT FILE="Sounds\LudicrousKill.WAV" NAME="LudicrousKill"
#exec AUDIO IMPORT FILE="Sounds\HolyShit.WAV" NAME="HolyShit"
Was this ever in SmartDM? like version 105?
we've looked through the code and dont see any refference to hollyShit , LudacrisKill's..

May look at implementing later as they are inside EUT.
How many kills to get these?
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Re: >>> SmartDM 108(g)

Post by [rev]rato.skt »

hi,

Dont have in version 105, have in 2k4combos!

#exec AUDIO IMPORT FILE="Sounds\DoubleKill.WAV" NAME="DoubleKill" have in SmartDM 8, 2 kill
#exec AUDIO IMPORT FILE="Sounds\DoubleKill.WAV" NAME="TripleKill" have in SmartDM 8, dont have in 2k4combos!! 3 kill
#exec AUDIO IMPORT FILE="Sounds\MultiKill.WAV" NAME="MultiKill" have in SmartDM 8, 4 kill
#exec AUDIO IMPORT FILE="Sounds\MegaKill.WAV" NAME="MegaKill" have in SmartDM 8, 5 kill
#exec AUDIO IMPORT FILE="Sounds\UltraKill.WAV" NAME="UltraKill" have in SmartDM 8, 6 kill
#exec AUDIO IMPORT FILE="Sounds\MonsterKill.WAV" NAME="MonsterKill" have in SmartDM 8, 7 kill
#exec AUDIO IMPORT FILE="Sounds\LudicrousKill.WAV" NAME="LudicrousKill" dont have in SmartDM 8, 8 kill
#exec AUDIO IMPORT FILE="Sounds\HolyShit.WAV" NAME="HolyShit" dont have in SmartDM 8, 9 kill
Spoiler
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Re: >>> SmartDM 108(g)

Post by Que »

Ahh I see.. so why not just use 2k4combos mut instead?
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Re: >>> SmartDM 108(g)

Post by EvilGrins »

Finally took a look at SmartDM the other night and I've got some observations I'd like to share.

1st off, the scoreboard is very informative and for those that don't have a TalkTexture/Face in their setup it has a decent generic (hooded person) but I noticed it doesn't maintain a uniform default size...
Image
...any skin or model that has a larger than normal one gets displayed larger than normal... can't imagine that's by design.

Oh, to clear up any confusion, while I go by EvilGrins in forums, in games I'm Doppleganger and I just happen to have EvilGrins as a bot.

Moving right along...

So I tested this out with bots, I've not been in an active playing mood for awhile, first in Last Man Standing and then with Deathmatch; still going to test it for other gametypes. This is version 8 of SmartDM, the most recent so far as I know.

Love this display, works very nice. Has lots more detail than what I usually get when I hit F2...
Image
...but what qualifies as "Greatest Survivor" exactly? After about a dozen matches, that field never got filled.

I was obviously in Spectator Mode for this, but while it was still an LMS game I noticed that bit in the lower left corner...
Image
...the "Lives: 0" is confusing. 1st thought it was for whatever player I was viewing from, but then thought it might be for me, and sure as a spectator I'd have 0 lives. Is that what it's for? Myself??

Would it be there if I had been playing? That seems odd as the normal HUD would already be displaying how many lives I had left.

SmartDM clearly displays for bots as well as human players, but apparently not for the UTDMW...
Image
...Lord of War is an Unreal Tournament Deathmatch Warlord, essentially a bot that uses the Warlord's monster model. Despite he clearly won that game, why isn't he displayed on the scoreboard? UT's default scoreboard he shows up on.

One of the other things I want to test is how this operates under all gametypes. I know MonsterHunt won't work as it's set for all standard gametypes, but if it works on CTF might it not also work on CTF4?

I'll be back with more observations later.
Last edited by EvilGrins on Sat Mar 28, 2020 8:37 pm, edited 1 time in total.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: >>> SmartDM 108(g)

Post by OjitroC »

EvilGrins wrote: Sat Mar 28, 2020 7:58 pm SmartDM clearly displays for bots as well as human players, but apparently not for the UTDMW...Lord of War is an Unreal Tournament Deathmatch Warlord, essentially a bot that uses the Warlord's monster model.
Maybe because it isn't a Botpack.Bot as it is subclassed from the UnrealI.Warlord and so a modified ScriptedPawn?