Barbie wrote: ↑Mon Feb 17, 2020 5:33 am
Correct?
Me having doubts... An old plain situation - I was hunting CreatureFactory VS Counters (and some known Custom Counters) for adjusting stupid spam. I got a surprise in some map (too bad I don't recall name) which has names like
gasbags01 then
gabags02 and or other
gasbagsend.
I don't know what did I do wrong or I did not do wrong - I always do check for compiling with no errors but the result in game has made me to remove that thing. Of course I could see problem only in a map - I had maps sorted not everything found on Internet for MonsterHunt. Here I suspected an Engine problem or whatever it was and I stopped my names tweaking in that time. Right now I'm hoping to be my mistake but... I'm not convinced that I was doing something wrong...
As a matter of fact: See Editor finding an Actor based on Tag. Type there "Monster", in a MH map, perhaps actors listed immediately are about to be
MonsterEvent and
MonsterEnd as long as they are including sequence "Monster". If this way of doing deals with names exist in run-time too, then you might have other executions than expected. Now I really want this to be a wrong assumption but the fact which I witnessed is proving another situation...
All patch plugins for NavAdder are using "string(Name)" and for that thing I did not have any problem. Perhaps right now I will want to re-check what's the deal here but I need to look for some map with such common string parts intensively used...