fudgonaut wrote: ↑Fri May 01, 2020 3:17 pm- Include Xan MkII and Warboss.
Those models didn't come out until several years after ut99 was released, but I'll think about it. Even if they are official releases for the game, I'm striving to keep this to defaults.
Though admittedly the Skaarj Hybrid is also not a default. While it did come out in 1999, as part of one of the updates, it was months after the game came out.
fudgonaut wrote: ↑Fri May 01, 2020 3:17 pm- Should all 4 team colors be a requirement, or should that count towards bonus points
Always a thing, thanks for reminding.
fudgonaut wrote: ↑Fri May 01, 2020 3:17 pm- Should include Team Chat thumbnail.
Are you referring to the Talk Texture?
OjitroC wrote: ↑Fri May 01, 2020 6:54 pmIf bonus points are to be awarded, perhaps it might be as well to set out how 'normal' points will be awarded - on what criteria will the skins be judged?
At this point my mention of "bonus points" isn't really based on actual points. I'm more or less referencing them along the same lines as "kudos".
Figuring a "how skins should be rated" at the moment is up in the air. I may come up with something official or I may opt for anyone use their own criteria. We'll see.
fudgonaut wrote: ↑Sat May 02, 2020 12:10 amOriginality: Is the skin 100% original, or did the artist use elements from pre-existing skins, photographs, or graphics and to what degree?
I'm thinking originality in either the skinner came up with the concept on their own or they created a skin from a series (most of us are geeks) that has never been skinned before.
TexasGtar wrote: ↑Sat May 02, 2020 2:19 amYes it was like a cobra and kinda slithered around. No arms or spikes that I remember.
The one I described was called "Thulsa Doom" and was loosely based off a creature design from the 1st Conan the Barbarian movie.
The one you're referring to I know. Been some debate over the years if it started out as a playable model or as a monster coverted to a model; in either event both exist.
Chamberly wrote: ↑Sat May 02, 2020 1:49 pmThat is like if the player is on red, the script will automatically change the texture of said skin that include the one that only work once for all (the arm for example or so that couldn't be changed for team colors).
There's a skin called "Mortal Team Work" or something like that, which sounds like what you mean, but the faces do not change with team colors... even though it does have team color faces built into it. I've even toyed around with that because I know the .int files setup that operates along the lines of team colors and sadly, even if you include it there's no impact on faces anymore than there is on arms.
Chamberly wrote: ↑Sat May 02, 2020 1:49 pmIt's a lols if the player's face turns sad when losing and then happy when winning? idk.
Sadly emotive response to how the game ends might be more for a modeling contest than a skinning contest.
fudgonaut wrote: ↑Sat May 02, 2020 2:46 pmNeat - I want to know more about this - is there a post/thread/documentation on this effect?
I once played around with the properties of a Male Soldier skin placed directly onto a map, if you get into the lighting effects there are ways to make a skin glow or strobe or pulse... but I'm not sure if that only applies to something placed on a map or if it could even be incorporated into a player skin.
It was one of these three maps ·
https://unreal-games.livejournal.com/73170.html
Never placed on this forum as the map I edited for it was from HE WHO MUST NOT BE NAMED but I basically put a player bot on the map with a Flash skin and I was seeing if it was possible to give the bot super speed (it was) and I mucked around with some of the display/lighting details of the skin.