DM-Castellum Final
Posted: Mon May 11, 2020 11:29 pm
Hello All,
I've been working on a new map recently and I believe it reached a level of maturity to call it a Beta and to ask for feedback.
If you happen to play it and if you find bugs, or if you can provide useful information about how to improve it, I would really appreciate it!
Download (UPDATE to Final Version):
https://unrealarchive.org/maps/unreal-t ... f6d40.html
Behind the scenes:
This is a Deathmatch map for Unreal Tournament 99. This map was designed,
created and released in 2020. It is partially based on my old Rocket Arena
map RA-Hyperstriatum.
Spending the effort to create a map for an over 20 year old game from 1999
in 2020 sounds like a really big waste of human time and computation power.
Or in other words: Like an unbelievable stupid idea. Maybe that is what
attracted me doing it. Or it was the blowingly fast build process of maps on
modern computers. Or it was the Corona lockdown which forced me in social
isolation. Or it was simply UnrealGGecko asking me for permission to edit an
old map of mine (granted!) which in turn made me edit it myself and then
ended up with this map. Or it was simply the fact that I do not know how to
map for modern games, and that I also do not even own a computer system that
would be capable to run modern games. Maybe I just did it because I (still)
can and because it was fun doing it.
Besides UT99 is still a really cool and fun game to play and when I look at
the populated servers still hosting it, I can see that I’m not the only one
who still loves this old game.
If you are still love playing UT99 this map is for you! But you’ll need at
least an 10 year old computer system in order to run it smoothly as I did
not care about poly counts or such things at all
The ideal player count I believe is 4. But it also works with 3 or 5. However
beginning with 5 things start to get crazy as the map is very open. Also the
weapon selection is limited and ammo is rare. Theoretically it also works as
1 on 1, but you’ll need some patience spotting your opponent.
The setting plays in a Nali temple which was first conquered and later
overbuild by the Skaarj. Much later it was slightly expanded and opened to
the surface by humans to host Unreal Tournament games!
No Nali were harmed in the making of this map. All Nali displayed in it are
professional stuntnali and were offering their services voluntarily
at a fair wage and equal payment for all genders.
I've been working on a new map recently and I believe it reached a level of maturity to call it a Beta and to ask for feedback.
If you happen to play it and if you find bugs, or if you can provide useful information about how to improve it, I would really appreciate it!
Download (UPDATE to Final Version):
https://unrealarchive.org/maps/unreal-t ... f6d40.html
Behind the scenes:
This is a Deathmatch map for Unreal Tournament 99. This map was designed,
created and released in 2020. It is partially based on my old Rocket Arena
map RA-Hyperstriatum.
Spending the effort to create a map for an over 20 year old game from 1999
in 2020 sounds like a really big waste of human time and computation power.
Or in other words: Like an unbelievable stupid idea. Maybe that is what
attracted me doing it. Or it was the blowingly fast build process of maps on
modern computers. Or it was the Corona lockdown which forced me in social
isolation. Or it was simply UnrealGGecko asking me for permission to edit an
old map of mine (granted!) which in turn made me edit it myself and then
ended up with this map. Or it was simply the fact that I do not know how to
map for modern games, and that I also do not even own a computer system that
would be capable to run modern games. Maybe I just did it because I (still)
can and because it was fun doing it.
Besides UT99 is still a really cool and fun game to play and when I look at
the populated servers still hosting it, I can see that I’m not the only one
who still loves this old game.
If you are still love playing UT99 this map is for you! But you’ll need at
least an 10 year old computer system in order to run it smoothly as I did
not care about poly counts or such things at all
The ideal player count I believe is 4. But it also works with 3 or 5. However
beginning with 5 things start to get crazy as the map is very open. Also the
weapon selection is limited and ammo is rare. Theoretically it also works as
1 on 1, but you’ll need some patience spotting your opponent.
The setting plays in a Nali temple which was first conquered and later
overbuild by the Skaarj. Much later it was slightly expanded and opened to
the surface by humans to host Unreal Tournament games!
No Nali were harmed in the making of this map. All Nali displayed in it are
professional stuntnali and were offering their services voluntarily
at a fair wage and equal payment for all genders.