Bot pathing request for a THUNDERBOLT map

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sektor2111
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Re: Bot pathing request for a THUNDERBOLT map

Post by sektor2111 »

Just a thought toward these borked Movers, I think I might try to use BrushToMesh from XC stuff in order to create some decorations attached to these movers and making movers to move elsewhere instead of game area for preventing to turn it into a mess... However some of those ramps appearing from ground can still do small bumps... "Greetings" for removing brushes...
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TexasGtar
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Re: Bot pathing request for a THUNDERBOLT map

Post by TexasGtar »

sektor2111 wrote: Fri Jun 26, 2020 1:08 pm
TexasGtar wrote: Fri Jun 26, 2020 9:45 am You can always try this. lol
...
You can check map yourself and see if advice works in this context, lol.

I tried it one time a zillion years ago. I remember that it didn't do what it claimed. haha

It would be a great button though if it worked.
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sektor2111
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Posts: 6410
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Bot pathing request for a THUNDERBOLT map

Post by sektor2111 »

No, it doesn't as long as mover entity is not colliding, at least it won't respond at any "FastTrace" otherwise you would not have paths mapped through doors only by keeping them open during pathing stage - Niven and other maps like that would go messy. Editor it's not using this complex solution, already it looks too complex for certain "mappers".
If you will walk through forum in various mapping topics you would be surprised to see "complains" which actually are their own fault not all time what Editor does.
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