TexasGtar wrote: ↑Mon Jul 27, 2020 7:17 amThere is still time. So far that is all i have. How many team colors are there? 4?
4, and they are numbered in the .int as well as the .utx, as you can see from the attachments on my last reply.
Typically all Nali skins have them done the same way, just as in the default Nali setup:
Object=(Name=TNaliMeshSkins.Priest,Class=Texture,Description="Priest")
Object=(Name=TNaliMeshSkins.Ouboudah,Class=Texture,Description="Ouboudah")
Object=(Name=TNaliMeshSkins.T_Nali_0,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_1,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_2,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_3,Class=Texture)
The first 2:
Object=(Name=TNaliMeshSkins.Priest,Class=Texture,Description="Priest")
Object=(Name=TNaliMeshSkins.Ouboudah,Class=Texture,Description="Ouboudah")
Those are 2 different skins in the same package.
Team colors are handled like this:
Object=(Name=TNaliMeshSkins.T_Nali_0,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_1,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_2,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_3,Class=Texture)
0 = red
1 = blue
2 = green
3 = yellow
Minus the skin name, "T_Nali_" with a number on the end is the way all Nali skins are setup in the .int file for team colors.