CoopTranslocator
Posted: Thu Jul 09, 2020 12:10 pm
CoopTranslocator for Monster Hunt.
Allow you choose teammate and teleport to him.
Also it support bots, so you can use it, for example, play with bots in MonsterHunt - set all bots to cover you, and you good to go, regardless of bot support on the map itself.
You can preview all of your teammate before teleport.
Each player get CoopTranslocator at start.
CoopTranslocator2: https://ut99.org/viewtopic.php?p=121122#p121122
CoopTranslocator3: https://ut99.org/viewtopic.php?p=121844#p121844
CoopTranslocator4: https://ut99.org/viewtopic.php?p=121901#p121901
CoopTranslocator5: https://ut99.org/viewtopic.php?p=121929#p121929
CoopTranslocator6: https://ut99.org/viewtopic.php?p=125454#p125454
CoopTranslocator7: https://ut99.org/viewtopic.php?p=125628#p125628
CoopTranslocator8: https://ut99.org/viewtopic.php?p=128873#p128873
CoopTranslocator9: https://ut99.org/viewtopic.php?p=129177#p129177
CoopTranslocator10: https://ut99.org/viewtopic.php?p=129341#p129341
CoopTranslocator11: https://ut99.org/viewtopic.php?p=130375#p130375
CoopTranslocator12: https://ut99.org/viewtopic.php?p=130842#p130842
Allow you choose teammate and teleport to him.
Also it support bots, so you can use it, for example, play with bots in MonsterHunt - set all bots to cover you, and you good to go, regardless of bot support on the map itself.
You can preview all of your teammate before teleport.
Each player get CoopTranslocator at start.
Spoiler
If other CoopTranslocator found in Inventory then it is destroyed.
Difference from original:
1. You can preview players.
2. Green texture near teleporter for distinguish from usual teleporter.
3. Fixed a lot of bugs.
4. If player moves up in lift you can not tele. (For prevent kill him)
5. If string(PRI.bCoopTeleDisable) == "True" you can not tele. (For extends by some server via function "disable/enable tele to me")
6. If you can not tele - description provided.
7. Clean up code.
8. Set rotation to target.
9. The teleportation point is located above the target and slightly behind.
10. Press Fire + Alt fire for return back to prev weapon.
11. And a lot other small improvements.
Difference from original:
1. You can preview players.
2. Green texture near teleporter for distinguish from usual teleporter.
3. Fixed a lot of bugs.
4. If player moves up in lift you can not tele. (For prevent kill him)
5. If string(PRI.bCoopTeleDisable) == "True" you can not tele. (For extends by some server via function "disable/enable tele to me")
6. If you can not tele - description provided.
7. Clean up code.
8. Set rotation to target.
9. The teleportation point is located above the target and slightly behind.
10. Press Fire + Alt fire for return back to prev weapon.
11. And a lot other small improvements.
CoopTranslocator3: https://ut99.org/viewtopic.php?p=121844#p121844
CoopTranslocator4: https://ut99.org/viewtopic.php?p=121901#p121901
CoopTranslocator5: https://ut99.org/viewtopic.php?p=121929#p121929
CoopTranslocator6: https://ut99.org/viewtopic.php?p=125454#p125454
CoopTranslocator7: https://ut99.org/viewtopic.php?p=125628#p125628
CoopTranslocator8: https://ut99.org/viewtopic.php?p=128873#p128873
CoopTranslocator9: https://ut99.org/viewtopic.php?p=129177#p129177
CoopTranslocator10: https://ut99.org/viewtopic.php?p=129341#p129341
CoopTranslocator11: https://ut99.org/viewtopic.php?p=130375#p130375
CoopTranslocator12: https://ut99.org/viewtopic.php?p=130842#p130842